Stokes's Bristol Nightclub incident in detail (From: The Comeback Summer by Geoff Lemon)
IF YOU’RE LOOKING for a place where misadventure could begin, you can’t go past Mbargo. The nightclub’s streetfront is painted a purple so bright you’ll see it in your dreams. Strings of giant sequins shimmer in the breeze. Its phonically inventive name is spelt in silver letters that climb its three-storey terrace facade. Inside are strips of burning neon, a few booths, floorboards so marinated in drink that they have an ingredients list. Bristol is a student city on England’s south coast crowded with music and nightlife and street art. This is Banksy’s home town, and the tourism board suggests in rather strong terms that ‘you would be a fool not to see his amazing work firsthand’. The same organisation describes Mbargo as ‘intimate’, which is fair for a place where you can catch an STI standing up. Students cram into its modest dimensions while people with names like DJ Klaud battle for billing with £1.50 drink deals over seven sloppy nights a week. To get a sense of the story about to come, consider that it’s the kind of place open until two o’clock on a Monday morning, and that at two o’clock on a Monday morning, Ben Stokes still thought it had closed too early. The Ashes of 2017–18 had disciplinary bookends. It was after that series that Australia’s two leaders went off the rails in South Africa. It was a few weeks before that Ashes tour that England’s biggest star windmilled his way into his own disaster. In the early hours of 25 September 2017, Stokes and teammate Alex Hales were barred from re-entering Mbargo after a night out on the piss. A Sunday thrashing of an abject West Indies in an ignored series at the fag-end of the season apparently required ample celebration. After arguing with the bouncer and hanging about at the door for a while, they wandered off to find a casino in the hope of more drinking. They’d barely made it around the corner before getting in the middle of a conflict between four locals. As is said on the internet, it escalated quickly. The 26 September reporting was bloodless. Withholding names, police stated that a man ‘was arrested on suspicion of causing actual bodily harm’ while another went to hospital with facial injuries. England’s director of cricket Andrew Strauss separately confirmed that Stokes was the arrestee, adding that he had been released without charge and that Hales had gamely offered to ‘help police with their enquiries’. Administrators had a good chance of hiding behind that investigation, and the next day Stokes was named in the upcoming Ashes squad as expected. But that night the video emerged. Bristol student Max Wilson had shot it on his phone, then offered it to The Sun. What he thought was playing hardball was actually lowball: his opening price of £3000 was snapped up by a tabloid that would have paid ten times that. The Sun went on to make a mint by syndicating the rights worldwide. From a window above the fray, the vision showed six men on the street below performing the muddled choreography of a melee. One was right at the centre of it. One was waving a bottle, one dipped in and out, one tried to calm it. Two others floated around the edges. The central figure was unmistakable: red hair burning even in the streetlight as he launched into a series of blows against two of the men, falling to grapple with them on the ground, then following both across the street, swinging punches the whole way. Hales trailed behind, repeatedly and impotently shouting ‘Stokes! Stop! Stokes! Enough!’ The ECB could fudge issues that existed only in thickets of legalese, but not those captured in moving colour. Stokes was stood down from the next West Indies match, then suspended indefinitely. It emerged that he had broken his hand during the fight, something he’d done twice before while punching objects in dressing rooms. The response in Australia was fierce: Stokes was a thug, a lowlife, a selection that would disgrace England. It was not entirely coincidental that a ban for England’s best player would be handy for the Aussie team, but there was also a cultural split. In England, plenty of people still minimise pub fights as lads letting off steam. In Australia, heavy media coverage as a succession of young men were killed had inverted that tolerance. The discourse now saw any punch as potentially deadly and accordingly reckless. This was more poignant in a cricket context given that David Hookes, the dashing Test batsman and state coach, was killed in 2004 by a pub bouncer’s fist. The PR situation was bad for Stokes as details emerged of the injuries to the men he’d hit, and that one was a young war veteran and father. Stokes wasn’t officially removed from the Ashes squad through October but stayed behind when his teammates left, hoping for police to dismiss the matter in time for a late dash to Australia. His annual contract was renewed on the due date in case that came to pass. Then 29 October brought a twist in the tale. ‘Ben Stokes praised by gay couple after defending them from homophobic thugs,’ ran the headline. Kai Barry and Billy O’Connell had emerged. Not entirely out of nowhere: while Stokes had made no public comment, this story in his defence had initially been leaked to TV host Piers Morgan after the fight, as soon as the video appeared. Police body-camera footage played in court would later show that Stokes had given the same story to the arresting officer on the night. But no-one knew the identities of the fifth and sixth men in the video, and police appeals had turned up nothing. It was The Sun again with the breakthrough. Kai and Billy were perfect for a readership not keen on nuance. ‘We couldn’t believe it when we found out they were famous cricketers. I just thought Ben and Alex were quite hot, fit guys,’ said Kai, who was memorably described as a ‘former House of Fraser sales assistant’. The paper had the pair do a full photo shoot: layering the fake tan, showing off chest waxes, mixing Ralph Lauren and Louis Vuitton into a range of outfits. Their best shot had them standing back to back, heads turned to the camera, in a mirror-image Zoolander moment. Suddenly The Sun was the England team’s best friend. ‘Their claims could lead to the all-rounder being cleared over the punch-up and freed to play in the First Test in Australia next month,’ it gushed, then gave a tasting platter of quotes: ‘We were so grateful to Ben for stepping in to help. He was a real hero.’ ‘If Ben hadn’t intervened it could have been a lot worse for us.’ ‘We could’ve been in real trouble. Ben was a real gentleman.’ Would it be known forever as Kai and Billy’s Ashes? No. While the Bristol boys provided spin for Stokes’ reputation they didn’t influence the police. With charges still pending there was little choice – not given Strauss had previously sacked Kevin Pietersen for being annoying. Stokes remained suspended through the Ashes and a one-day series in Australia, and lost the vice-captaincy. It was January 2018 before the Crown Prosecution Service laid a charge. That charge surprisingly came in as affray, a crime that can carry prison time but is classified as ‘a breach of the peace as a result of disorderly conduct’. The men he had punched, Ryan Ali and Ryan Hale, faced the same count, charged as equal participants in a fight rather than Stokes being charged with assaulting them. Alex Hales was not charged, despite being seen in the video to aim several kicks when Ryan Ali was lying on the ground. Given the underwhelming standing of the offence, Stokes was cleared by the ECB to tour New Zealand, and kept playing until his trial in August 2018, which he missed a Test to attend. None of the three defendants would be convicted. The reasoning behind the charges was never released and was attributed vaguely to ‘CPS lawyers’. The service gave the case to Alison Morgan, a prosecutor of a class known as Treasury Counsel who usually handle serious criminal matters. Morgan had a scheduling clash and never ended up court for the case, but in 2018 and 2019 she would go on to win damages and admissions of libel from The Daily Mail, The Times and The Daily Telegraph variously for incorrectly reporting that she had been responsible for the inadequate and inconsistent charging decisions. Morgan’s successor on the case was Nicholas Corsellis QC, who on the first day of trial was permitted by the CPS to request two assault charges be added against Stokes. ‘Upon further review,’ claimed a CPS statement, ‘we considered that additional assault charges would also be appropriate.’ This was patent nonsense from the service that eight months earlier had chosen the lesser charge. Any lawyer knows that no judge will allow new charges once a trial has begun, because the defence hasn’t had time to prepare. But such a request could deflect criticism of the prosecution service by technically making the judge the one who disallows the charge. Working through the story from the trial and the tape is complicated. You had a Ryan and a Ryan, a Hale and a Hales, a Billy and a Barry and a Ben. You had several versions of events as to who knew whom, who was drinking with whom, who had insulted whom and who had merely engaged in ‘banter’, a word that in modern Britain has to do an unconscionable amount of lifting. The reporting had constantly mixed up the Ryans as to who had which injury, who was in hospital, who had played which part in the fight, and whose mum had which stern words to say about it. Let’s agree that from now Ryan Ali is Ryan One, the firefighter who ended up with a fractured eye socket and a cracked tooth. Ryan Two can be Ryan Hale, the soldier who scored concussion and facial lacerations. Mr Barry and Mr O’Connell are best known per The Sun as Kai and Billy. In scorecard parlance we’ll leave the cricketers as Stokes and Hales. Amid the confusion, Stokes and his lawyers built his case in a straightforward way. The UK legal definition of affray is ‘if a person threatens or uses unlawful violence or force towards another person, which causes another person of reasonable firmness present at the scene to fear for their safety’. That means it doesn’t account for violence that harms a target, but violence that might frighten a theoretical bystander. The wiggle room for Stokes was with ‘unlawful’, because the charge excuses violence in defending oneself or others. This interpretation hinged on the beginning of the video, where Ryan One waves a beer bottle about and takes a swing at Kai. The version from Stokes was that he was minding his own business walking down the street when he heard homophobic abuse. He intervened verbally and was threatened verbally by Ryan One – something that Ryan One denied but that couldn’t be proved or disproved. In fear for his safety Stokes had to nullify that threat by bashing Ryan One before it went the other way. He registered Ryan Two in his peripheral vision as another possible threat, and again had only one recourse. Stokes also had to convince the jury to disregard testimony from Mbargo’s bouncer that he had been looking for a fight. A solid lump of a man, Andrew Cunningham had not enjoyed his patron’s attempts to get back into the club after the bouncer declined an offer of a bribe. ‘He got a bit verbally abusive towards myself. He mentioned my gold teeth and he said I looked like a cunt and I replied, “Thank you very much.” He just looked at me and told me my tattoos were shit and to look at my job.’ Cunningham described these words as coming in ‘a spiteful tone, quite an angry tone’, and said that Stokes still seemed angry as he walked away. These were details the doorman had nothing to gain by inventing, but each of them Stokes denied. By his own accounting he had drunk a beer at the game and three pints at his hotel, then ‘potentially had some Jägerbombs’ along with half a dozen vodkas at the club. He insisted that after all of this he was not drunk. If I may take a moment here to call upon the wisdom of experience – a person who cannot definitively say whether they have had any Jägerbombs has definitely had some Jägerbombs. A Jägerbomb is an experience that does not pass one by. Further to that, a person who says they have ‘potentially’ done something has definitely done that thing and doesn’t want to admit it. A person who has had between 15 and 24 standard drinks in one evening is shitfaced. A person who tries to bribe a bouncer £300 – three hundred quid! – to get into Mbargo – Mbargo! – is beyond shitfaced. If Stokes admitted that he was drunk then the prosecution could say he was out of control. He claimed clear recall of assessing a threat, feeling fear and deciding to protect himself with force. He confidently denied details from the bouncer’s testimony, like using the word ‘cunt’ or mentioning gold teeth. Yet on other details he claimed a ‘significant memory blackout’. He didn’t remember the punch that saw Ryan One taken away by ambulance. He didn’t remember what the Ryans had said to Kai and Billy, only that those words were homophobic. With no head injury, as one of the few people who hadn’t been hit, he had supposedly suffered this memory loss despite being sober. The version from Kai and Billy was compatible but vague: they had been walking along, they ‘heard … shouts’ of abuse from an unspecified source, then Stokes ‘stepped in’ and thus they avoided possible harm. They claimed to have been bought a drink by Stokes at Mbargo, although CCTV showed them meeting outside. The overall implication from both accounts was that the cricketers had been pals with Kai and Billy, while the Ryans as per The Sun’s headline were a roving band of thugs. The reality though is that the Ryans were the ones hanging out with Kai and Billy at Mbargo. Police discussed CCTV from inside the club in questioning and at trial. On that footage the four Bristolians bought drinks for one another, danced together, and Kai was noted to have variously touched Ryan Two’s crotch and Ryan One’s buttock. Ryan One told police that all of this was taken lightheartedly and wasn’t a problem. Indeed, when the Ryans called it a night the other two left with them. This much is clear from footage out the front of Mbargo, which shows Kai and Billy exit the club and start talking with a subdued Hales and a demonstrative Stokes, who are stuck outside. The vision was played in court to determine whether Stokes was antagonistic towards Kai and Billy, as he appears to impersonate them and to throw a lit cigarette their way. More interesting is that after a few minutes the Ryans emerge, and all six actors in the fight video briefly form a prequel in the one frame. Ryan Two pats Billy on the chest in friendly fashion with his right hand before clapping him on the back with his left. He moves past and does the same to Kai before leaving the shot. Ryan One stops to speak to Kai. They lean in for a moment, talking, then Kai turns and they walk out of frame together. Billy hangs around for a few seconds at the door and then looks after them and races to catch up. Stokes and Hales remain outside the club to remonstrate further with the bouncers. Whatever discord develops around the corner is between four men who left amicably together minutes earlier. There’s no way to know what caused that friction. If Ryan One did use homophobic slurs, he might have been drunkenly obnoxious for no reason. He might have had an insecure macho response to some extra flirtation. He might have thought unkindness was funny – ‘banter’ once again. Or he might have said something that was misunderstood, as both Ryans insisted in court that they had not used nor had the impulse to use any abusive language. What clearly didn’t happen was an attack by bigots on random passers-by. This kind of crime is regular enough that an audience understands the horror of it, and this is what was evoked by the public accounts of Stokes, Billy and Kai. All we know is that there was some verbal dispute among the Bristol locals, and that Stokes came along behind them and put himself in the middle of it. Ryan One responded to the interference aggressively and away they went. There are plenty of reasons to look sideways at the idea that Stokes was a saviour. Foremost, neither Kai nor Billy was called upon as witnesses in court. You’d think it would be ideal to have Stokes’ story backed up by those who benefited from his selflessness. But his defence team had developed the impression that the pair had shown a changeable recall of events amid a hard-partying lifestyle, and would be dismantled by the prosecution on the stand. That raises the question of whether The Sun coached their quotes for the 2017 interview. Despite missing court, Kai and Billy clearly enjoyed the attention. In 2018 after the trial they did a follow-up spread in the same paper about how poor Ben had been mistreated. They got a television spot on Good Morning Britain and glowed about his heroism. In 2019 The Sun wheeled them out once more to say that Stokes should get a knighthood. In 2017 they had ‘never watched cricket’ but by 2019 were supposedly volunteering sentences like, ‘He saved us, now he’s saved the Ashes.’ Whether they were paid for these appearances is not known, but the chance to be famous for a day can be lure enough. If you find this cynical, consider that on the night in question, the Bristol boys were so deeply moved and thankful for Ben’s intervention that they left him to be arrested and never attempted to find out who he was. Seconds after the video ended, an off-duty policeman reached the scene. You might think that someone grateful to a saviour would speak on his behalf. Instead, said Kai, ‘it all got a bit scary so we walked off. It was too much for me and we went to Quigley’s takeaway for chicken burgers and cheesy chips.’ They didn’t give their hero a thought for over a month while police issued multiple appeals for witnesses. As for Stokes, he told his arresting officer that ‘his friends’ had been attacked. After three minutes of chat outside a nightclub, these friends were so dear to him that he has never contacted them again: not after the newspaper piece, not after the verdict. He didn’t want to see how they were or thank them for their support. He didn’t mention them by name in his solicitor’s statement after the trial. The Stokes defence rested on Ryan One’s bottle, which he had carried out of Mbargo to finish a beer, not to use in a Sharks versus Jets amateur production. But once he turned it over to hold it by the neck it became a weapon. Intent and interpretation can change the material nature of things. Part of Stokes’ justification in court was that the bottle implied that the two Ryans might have ‘other weapons’ hidden away. You can understand how a jury could decide that created doubt. Not being convicted, though, doesn’t give the contents of the video a big green tick. It does not, as his lawyer claimed, vindicate Stokes. Looking in detail, Ryan One is belligerent but his movements telegraph a bluff. Hales is the person he’s gesturing at, but they’re several metres apart when Ryan One cocks his arm ostentatiously, showing off the bottle rather than bracing to swing. He skips forward but Hales skips back and Ryan One doesn’t follow. Kai stretches out an arm to impede Ryan One, who has a drunken stumble, nearly eats pavement, then staggers towards Kai and hits him in the back. That hand is still holding the bottle, but his strike is a side-arm cuff on a soft part of the body. It’s all pretty tame. This is where Stokes gets involved. Having moved across to protect Hales, he now takes three large steps to run around Kai and booms his first punch at Ryan One. They fall to the ground and the bottle clinks away. Stokes gets to his feet to punch down at the fallen man, while Hales arrives to kick him ineffectively then runs off across the street for some unknown reason. Ice-cream van? Stokes is soon back in the grapple having his shirt pulled up to show off his Durham tan. Ryan Two steps in for the first time to pull Stokes away, prompting a couple more random punches at this new target, then Stokes trips backwards over Ryan One and sprawls in the street. Hales chooses this moment to return and aim some solid kicks at the head of the man on the ground. Nothing so far is a triumph of moral philosophy or the pugilistic arts. But if it all stopped here, perhaps you could say it was somewhere approaching fair. Ryan One has behaved like a turnip and it’s not an entirely unjust world that would give him a whack across the chops. The antagonists have disentangled, Stokes has some distance, it’s time to dust off and go home. Ryan Two steps forward for this purpose with his palm raised in conciliatory style and says, ‘Settle down, stop.’ So Stokes punches him. It’s roughly his fifth punch overall, and he really winds up into this one. He misses so hard that he stumbles away into the shadows of the shop awnings along the road. Hales starts shouting for him to stop. Ryan Two backs into the street, still holding his palm up. Stokes closes on him from about five metres away, six large steps, to where Ryan Two is standing on his own. Stokes pushes him a couple of times, as Ryan Two keeps trying to placate him and saying ‘Stop.’ Stokes throws his sixth punch, largely missing as his target ducks. Ryan Two keeps pulling away and reversing, into the middle of the street now. Stokes follows him, grabbing his sleeve to drag him back. By this point Ryan One has found his feet and walked around behind his friend. Both of them are in the same line of sight for Stokes, and both are backing away. Stokes aims his seventh and his eighth punches, which Ryan Two tries to deflect, as Hales walks up behind Stokes to grab him. Stokes yanks away from his friend and switches to Ryan One instead, taking seven paces to grab him before throwing his ninth punch of the night. He grabs again; Ryan One blocks that arm and pushes himself back away from Stokes. Ryan Two again intercedes, putting himself between the two with his palms up and his arm extended. Stokes throws his tenth punch, a right-hander at the face of Ryan Two, then shoves him backwards. Ryan Two backs away once more, four paces. Stokes follows, steadies, lines up, then launches his strongest punch yet, his eleventh, a proper right hook from a solid base, one that cracks across the man’s head and gives him concussion. Ryan Two ends up flat on his back in the middle of the street, his hands still outstretched for a moment in useless protest until they twitch and drop to the blacktop. Stokes isn’t done. He once more shoves away the restraining Hales and follows Ryan One, who keeps backing away saying, ‘Alright, alright, alright.’ Five more paces from Stokes before another blow at the man’s head. Kai and Billy are now standing over the poleaxed Ryan Two. The video ends, but seconds later Stokes will punch Ryan One hard enough to knock him out too, before off-duty cop Andrew Spure arrives on the scene to bring down the curtain. When the body-camera footage kicks in some minutes later, Stokes is in handcuffs but Ryan One is still laid out in the street. Ryan Two has regained consciousness, folded his shirt under his friend’s head and is asking police for an ambulance. ‘At this point, I felt vulnerable and frightened. I was concerned for myself and others.’ This was how Stokes described that sequence to the court. An elite athlete with years of gym work and training to snap a bat through the line of a ball with astounding power and precision, swinging fists as hard as he can at men with none of those advantages. Punching so hard that he breaks his hand, and repeatedly shoving away a friend so he can punch some more. Frightened and threatened by two targets shouting ‘Get back!’ and ‘Stop!’ The off-duty officer testified that Stokes ‘seemed to be the main aggressor or was progressing forward trying to get to’ Ryan One, who was ‘trying to back away or get away from the situation’. The student who filmed the video can be heard on the tape at one stage exclaiming ‘Fuck!’ and testified that it was because ‘I felt a little bit sorry about the lad that had been punched and it looked like he had his hands up’. That tallied with the prosecutor’s depiction of ‘a sustained episode of significant violence that left onlookers shocked at what was taking place’. The defendant stuck to his strategy. ‘No, my sole focus was to protect myself.’ All up, in the 33 seconds of footage after he falls over, Stokes takes 35 steps forward to keep hitting two men who keep trying to get away. Not once is he hit back. After the verdict, Stokes’ solicitor positioned him as the victim. It had been ‘an eleven-month ordeal for Ben … The jury’s decision fairly reflects the truth of what happened that night … He was minding his own business … It was only when others came under threat that Ben became physically engaged. The steps that he took were solely aimed at ensuring the safety of himself and the others present …’ The statement was impossibly self-righteous and self-absorbed. If there was anyone to feel sorry for it was Ryan Hale, the second of our two Ryans. He’s the one who emerged from the club with a friendly arm around the shoulder for Kai and Billy. He’s the one who interposed himself to end the fight, then kept putting himself back in the firing line, trying to calm an intimidating stranger while dodging blows. For his show of restraint he got laid out regardless, concussed in the street, then was issued a criminal charge equal to that of the man who hit him, and described in national media as a violent bigot in an untested story to support that man’s defence. Lawyers for Ryan Two made a more convincing post-trial statement, noting that Kai and Billy, ‘neither of whom were relied upon by the prosecution or the defence team for Mr Stokes, have taken the opportunity to speak with various media outlets about the alleged homophobic abuse that they received in the early hours of September 25. Mr Hale has passionately denied this allegation throughout the course of this case,’ it continued. ‘It is upsetting to Mr Hale that although he was acquitted, the accusation that he was the author of such abuse remains. Both Mr Hale and Mr Ali were knocked unconscious by Mr Stokes, and although Mr Stokes has been acquitted of an affray, Mr Hale struggles with the reasons why the Crown Prosecution Service did not treat him as a victim of an unlawful assault.’Good question. Avon and Somerset police were the investigating force, and they were frustrated by the decision. Ryan Two was filmed clearly not hurting anyone, but police were instructed by the CPS to proceed with a charge. Hales (the cricketer) was filmed fighting but ‘a decision was made at a senior level of the CPS’ not to proceed. Police expected Stokes to be charged with assault but the CPS declined. It doesn’t take a wild cynic to think that placing the same lukewarm charge on three men for vastly divergent behaviour might ensure that none would be convicted, even as the trial would maintain the pretence that a defendant of influential standing had not been given a free pass. A couple of years down the line, the original interview with Kai and Billy has disappeared. All traces have been scrubbed from The Sun website, its social media history, and even from the Wayback Machine internet archive. Given its headline of ‘homophobic thugs’ and text that names Ryan Two but not Ryan One, the libel liability isn’t hard to spot. Later interviews with Kai and Billy take the passive voice – they ‘suffered homophobic slurs outside a Bristol nightclub’. The article that was once claimed to exonerate brave Ben Stokes now links only to a missing content page, with a picture of a dropped ice-cream cone and the phrase ‘legal removal’ inserted into the web URL. In terms of consequences, Stokes missed one tour. When he resumed his career in January 2018, the Australians hadn’t yet ruined theirs. Their year-long bans looked much more stringent. But the Stokes case dragged on in other ways. With no criminal liability, the Australians confessed promptly enough for the sporting world to give them the full length of the lash. Their situation was ugly but there was closure. Stokes got stuck in legal stasis, unable to be fully backed or condemned. Instead his issue was always present, a browser full of open tabs that the ECB swore they would read any day now. Through 2018 Stokes was back but he wasn’t back, in the sunglasses and finger-guns sense. In his return one-day series he nearly cost England a match with 39 from 73 balls in Wellington. His first Test hit was a duck as England got rolled in Auckland for 58. At Trent Bridge while Stokes was injured, England posted a world record 481 against Australia. With Stokes three weeks later at the same ground they made 268. He crawled to 50 from 103, the second-slowest any Englishman had reached that milestone in 20 years. That span covered Alastair Cook’s whole career. It was apologetic batting, acting out responsibility via the scorecard. Stokes was creeping back into the team like he’d been kicked out in a blazing row and was hoping to tip-toe to the sofa. It was December 2018 before the ECB disciplinary committee ruled on him and Hales. In a ‘remarkable coincidence’, wrote Simon Heffer in The Telegraph, ‘the punishment both players faced in terms of bans from playing at international level was covered by the amount of games they had already missed when dropped by England’s selectors, in the furore that followed the incident’. The verdict compounded the omissions around the case by not addressing the violence at its heart. Nor did Stokes, apologising only ‘to my team-mates, coaches and support staff’, and then ‘to England supporters and to the public for bringing the game into disrepute’. The implicit next step was to rebuild that reputation. It might have been easier had his court defence not meant that he wasn’t game to admit any fault at all. It might have been easier if he or his advisers had been willing to change tack once the trial was done. Imagine a world where Stokes had stood outside court and apologised for overreacting, for the injuries he’d caused, and for the time and energy he had sucked out of other people’s lives. That would have been a show of responsibility beyond a scorecard. When the time came around to assess forgiveness, it might have meant forgiveness was deserved.
Hey all, Here is a rundown of the details of each gang, ranging from sphere of influence, crimes, uniforms, where they reside and how they make money in Night City. If you keep up to date with the lore, most of this information will not be new to you, so don't expect anything fancy. This is mainly for those who want some basic information on each of the gangs, and don't invest a lot of time into the lore. Hence, this information is kept very basic and straight forward. If you want a video format of this information, here is a link, but I highly suggesting reading it, as well as other material too! https://www.youtube.com/watch?v=NI13y1xF63o Most of this information can be found directly on the Cyberpunk Wiki: https://cyberpunk.fandom.com/wiki/Category:Gangs The Maelstrom Gang The Maelstrom Gang is the most dangerous of Night City's gangs. With 1300 members, they reside within the Watson district, and spawned from the remains of a previous gang called the Metal Warriors. When this gang was almost fully wiped out, the Maelstrom gang replaced it, and grew exponentially in size. They took shelter in Watson, within a pig slaughterhouse called the All Food Plant. This is where the brains of their organisation stays. The Maelstrom specialise with illegal medicines and drugs, being their primary form of income. Before selling these, they usually acquire such illicit objects from organised raids and hit jobs on whoever they deem needs to be taken out. They do not discriminate - they will kill anyone and anything to get to the top, and to get what they want. Think of them a lot like the Mafia - very organised and structural, where you need to do your part for the organisation, otherwise it's game over for you. Like many of the gangs in Night City, they own a club, called the Totentanz Club. It is said to be the most popular of all clubs in Night City that are owned by a gang. They also have their own uniform, containing clothes of leather and chrome, alongside their array of high-tech cyberware. Their kind of gang structure has a particular name for it - a Boostergang. These are gangs with members who often enhance themselves with cybernetics. In fact, many Maelstrom members are Cyberpsychos - a mental illness of identity loss due to an excessive amount of cyberware on one's body. They lose a sense of what and who they are. But they know one thing - they serve the Maelstrom, and they kill for the Maelstrom Gang. The Maelstrom are lead by Simon Randall, a.k.a Royce. V will have the opportunity to eliminate Royce in the quest 'Going Pro', where you must find a Flathead spiderbot through infultrating the Maelstrom headquarters. The Maelstrom, being the most dangerous gang in Night City, have an Extreme Threat Level in Night City. Look out for them, because they will look out for you. The Scavengers The Scavengers are a nasty gang that inhabit all of Night City, with a particular presense in Pacifica and Heywood. Similar to the Maelstrom Gang, they are ruthless, and will attack anyone or anything. But they have their own method. Instead of organised crime, any of their members simply attack weak and innocent people. They have ties to the Soviet Union, with many of their members being fluent in Russian, as well as very involved within the culture. Their uniform consists of tracksuits, cyberware and tattoos. The name of the game for the Scavengers is as the name suggests - scavenging. This gang kidnaps people and forcibly harvests everything they can from their victims. Organ harvesting proves profitable for them. But most importantly, they will take the cyberware from their victims. As such, they are filthy rich from distributing their looted cyberware off to other gangs, ripperdocs, and a range of other criminals. If the Scavengers aren't scavenging, they're committing other crimes such as common assault, mutilation and dismemberment of whomever they please. When you roam in Night City, look for Russian graffitti to sniff out the presence of the Scavengers, otherwise, they might find you first. Within Night City, they have a Medium Threat level. Voodoo Boys The Voodoo Boys take their name to heart, with very tribalistic and cult-like activities in Night City, primarily in the District of Pacifica. They came to birth after Haiti and Dominica were devasted by natural disasters in the 2060s. Upon migrating into Night City, they started their own community of criminals. They like to keep their blood strong, maintaining members to only be of Haitian and Dominican descent alike. The Voodoo Boys are classified as a terrorist or nihilist gang - a gang that commits abnormal atrocities, and don't have any meaning in life other than to cause harm to others. They have several hundreds of members, and are the best in the business when it comes to non-synthetic drugs. But there is one thing that they are even better at. The Voodoo Boys are the kings of the Net. Many of their members are Netrunners, who love to freeze neural networks, and plant viruses on the Net to take down many of their targets. In fact, their primary source of income is through hacking databases and accounts, stealing both important data and of course, money. Their main targets are big corporations. Their other goal with the Net is to breach the Blackwall - a virtual wall to protect against free A.Is causing chaos, of which the Voodoo Boys believe Free A.Is would be beneficial. This means the gang is at odds with the organisation that protects the Blackwall - namely, Netwatch. Cosmetics and uniforms for the Voodoo Boys consist of tattoos, piercings, implants, cybernetics, dreadlocks, and charms made of bones. They are scary, both physically, and virtually throughout the Net. The Voodoo Boys are led by Brigitte, a deadly Netrunner whom V will certainly encounter in Cyberpunk 2077, as well as her second-in-command, Placide. Their threat level throughout Night City is quite low, however they are by far the most dangerous gang on the Net - it's their territory. Animals The main rival for the Voodoo Boys in the physical world is a gang that is just as crazy - the Animals. The Animals likewise reside within Pacifica, leading the two gangs to often go head-to-head. They're an aggressive street-fighting gang who love enhancing their bodies with cyberware, supplements, and their special drug called 'the Juice'. This drug increases speed and strength, making members of the Animals gang particularly deadly in a one-on-one fight out in the street. The Animals are just as deadly as the Maelstrom out and about in the city, performing deadly attacks on residents and other gangs. With over 2500 members, they have hundreds of small packs, or groups, that carry out these attacks by the day and night. You will often find Animals members as bouncers or hired muscle, as well as in the fighting minigames, as their raw strength and ferocity proves useful in these scenarios. If you do see one, they'll typically be seen with cybernetics, implanted muscles, plastic surgery and skin modifications to ramp up their ferocious and bestial physiques. These attributes has led to the gang being classified as a Combat Gang, a.k.a a gang that centers around a Warrior Code. The Animals are possibly the most well versed and profitable in the world of illicit and black-market drug dealing. This is their main method of income creation, on top of other crimes like racketeering. The gang is led by their ad-hoc leader, Sasquatch, who is incredibly strong through her use of steroids, and has a sledgehammer as her weapon of choice. The 2019 Deep Dive revealed a quest where you can infiltrate their base and have the option to kill Sasquatch. The consequences are yet to be revealed, if you kill her, or leave her to live. The decision is yours. The Animals are a High Level Threat within Night City. 6th Street The 6th Street came to be after the 4th Corporate War, where Veterans of the war decided to make their own gang as the NCPD was incompetent in protecting them against the local gangs. With 2300 strong, these American patriots believe solely in bringing justice to the city. Their primary activities consist of robbery, extortion and gun smuggling within their home districts, Santo Domingo and Heywood. These activities may also spill over to the Badlands, where they have extensive connections to many of the Nomads in that area. Another way they make money is through protecting local businesses upon the provision that they pay tribute to the gang for such protection. Their other speciality is to do with vehicles. Not only do they run taxi services around Night City, but they steal and modify cars using Techies, and then sell them afterwards. The 6th Street gang is often not on the friendly side of other gangs as they wish to rid of many of the other gangs. The NCPD hence tolerates the 6th Street gang, as they assist the police in dealing with plenty of criminals in the streets. The 6th Street gang has a Medium Threat Level within Night City. Valentinos The Valentinos are a traditionalist-style gang located within the district of Heywood. It is one of the largest gangs, housing 6000 members, all mostly of Latino descent. This is understandly why our main man Jackie Wells used to be a member within the gang. The gang is motivated by a different cause than most others. To seduce women. The more prestigious and unobtainable the woman is, the better the target for seduction by the members of the gang. In true traditionalist fashion, they hold some old-school values high, like justice, honour and brotherhood, and will defend these values to the death. They are also quite religious, but no concrete details of their religious activities have been revealed just yet. Unlike most other gangs, they are open to who joins the gang, and they are extremely territorial. Also different to other gangs, they head up a lot of legitimate businesses in Night City. You'll find many Valentinos managing restaurants, nightclubs, car workshops, construction companies and more. But don't be fooled. They still love your run-of-the-mill criminal activities. The Valentinos are particularly fond of gun smuggling, theft, trafficking, burglaries, hit jobs, and almost every other crime you can think of. Like the 6th Street gang, they receive payments to protect members of the neighbourhood and their businesses. This often puts the Valentinos and the 6th Street gang at odds with each other within Heywood. Be very careful who you mess with in Heywood, as you might find one of these gangs coming after you soon after. Valentino clothing is very bright, colourful and shiny, with jewellery, tattoos and colourful clothes being worn often. It will be hard to miss a Valentino in the streets. The gang has a Medium to High Threat Level in Night City. Tyger Claws The Tyger Claws are a large Japanese gang found in Night Cit, centered primarily within the districts of Westbrook and Watson. They came to fruitition when the Asian community within Night City was under poor protection around the year 2045. After teaming up with the mega corporation Arasaka, they were able to grow into a strong combat gang, just like the Animals, but with a much stronger focus on defense. This means that they are quite controlling of their own territory, and will defend it at any cost. The gang consists of around 5500 members, most of which are very old-school in their methods of combat. Their weapons of choice don't involve cyberware like all the other gangs. The Tyger Claws much prefer to use martial arts, strong reflexes and traditional Japanese weapons like the Katana. This doesn't stop them from being a very potent threat within Night City - they know combat all too well. The Tyger Claws own the most legiitimate businesses out of all the other gangs. Bars, resturants, braindance outlets, brothels and casinos. You name it, they own it. Many of them can be found in Japantown, a beautiful sub-district of Westbrook. The crown jewel of their assets and their operations, the Clouds Nightclub can be found here. Behind the scenes, these businesses can also act as tools for illicit activities like money laundering and manufacturing drugs. But this doesn't name all of their income earners. The Tyger Claws also love human trafficking and prostitution. Their poor treatment of women in the sex industry led to the creation of their rival gang, who we will discuss after this. Crimes for the Tyger Claws are like any other. Assault, torture, abduction, hit jobs, murder and street fighting. They commit these crimes in their signature uniforms and visual identifiers - katanas, fast street bikes, luminated tattoos and tantos, which are like small knives. The Tyget Claws gang poses a Medium to High Level Threat to Night City. Moxes The Moxes are the newest edition to the gangs of Night City. They formed just eleven years before the events of Cyberpunk 2077,. The gang rose in power after their leader, Elizabeth Lizzie Borden was murdered by the Tyger Claws. She was murdered after killing 3 members of the Tyger Claws, who raped a prostitute who worked for Lizzie. This bar, is of course Lizzie's Bar, where we can find the braindance technician Judy Alvarez, who is also a member of the Moxes Gang. They own a few other brothels as well around the city, where they can extend their work in the sex industry. The Moxes gang's HQ is in Lizzie's Bar, which is located in the Watson District, in the sub-district called Kabuki. Here, the Moxes gang makes most of their income from the sex work that occurs in this braindance club. The gang is therefore primarily composed of around 250 sex workers, punks, anarchists and sexual minorities, who value the protection of the working class against violence and abuse. As to be expected, they are not at all fond of the Tyger Claws gang for their actions against Lizzie. However, they will only attack if they are provoked. The Moxies are usually quite a passive gang. Unlike the other gangs as well, they don't tend to involve themselves in much criminal activity. The only speciality of theirs that is somewhat illegal is their extensive work in prostitution, of which many of their members take part. If you see a Moxie, you can expect them to dress in a Punk style, or in cheap fashion that prostitutes may often wear. They are also quite fond of using Realskinn, a plastic covering used to disguise cyberware and cyberlimbs, to which the Moxies endulge in too. The Moxies are a Low Threat Level within Night City. Wraiths The Wraiths are the first of two large gangs within the Badlands. Gangs in the Badlands are made up of hundreds of rogue Nomads, who travel around quite a lot. The Badlands is a dog-eat-dog world, and so the Wraiths are gruesome and ruthless - they atttack their prey during the night, and will raid or murder their victims. These raids will be conducted through their custom cars made to travel through the Badlands - they call these vehicles the Reaver. A customised version of the Type 66 Quadra, made especially for driving on rough terrain. This leads us to their primary source of income, and that is raiding. Many transport convoys or lone vehicles are great targets in the open Badlands to be attacked and robbed from. They also will raid lots of small villages around the Badlands, taking anything from drugs, boosters, cars, car parts, and cyberware, where they can enjoy the spoils of their work. Many companies in Night City also give them transportation contracts to protect valuable transport. However, the Wraiths may take it upon themselves to ransom or raid the vehicles that they were contracted to protect. They don't care of the consequences. You will find plenty of Wraiths outside of Night City, where it's estimated that there are anywhere from 300 to 1200 members. If these members aren't raiding anyone, then they're probably fighting tooth and nail against their rival gang, the Aldecaldos, who we'll discuss soon. The gang is led by a human-skin wearing man named Dogkiller, who we will hopefully be able to encounter in Cyberpunk 2077. However, if we do, they won't be nice to start out with. The Wraiths are a High Level Threat in the world of Cyberpunk 2077, namely in the Badlands. Aldecaldos The gang was formed by its leader, Juan Aldecaldo who fled California to go to Mexico City back in the 1980s. In 2015, the gang returned to the US, and brought a certain someone with them. A great man named Johnny Silverhand, who was in hiding for several years. The gang emigrated to Night City, where they inhabitated the Badlands, running farms and transporting stolen goods to get by day-to-day. They still do this in 2077, led by Santiago Aldecaldo, the new leader of the gang. He is a good friend of Johnny Silverhand. This will mean the Aldecaldos will be far easier to get on the good side of then their famous rivals, the Wraiths. The gang consists of over 10000 members, making it one of the largest gangs in Night City. Several hundreds of these members actually reside inside the walls of Night City, extending their influence out further. Not much else is known just yet about their day-to-day activities, so we'll have to discover this on December 10th. The gang is most likely of a Medium Threat Level in Night City and the Badlands. Let me know what gang(s) you'll side with, and what one(s) you'll seek to destroy. I love how the Maelstrom look but I think they're too dangerous to be alive. I may side with the more chill gangs like the Tyger Claws and the Aldecaldos.
Coverage of the Victorian Premier Dan Andrews press conference and current measures in Victoria
Premier Daniel Andrews has announced a special taskforce of 500 police to enforce a shutdown of pubs, clubs and other venues and restrictions on social gatherings.
The Premier said Victorians had been "acting selfishly" by flouting social distancing rules
Teachers are planning online learning for if schools close for term two, after the term one was brought to a close early
Police will conduct spot checks to ensure people are complying with the shutdown
It comes as Victoria recorded another 59 cases of COVID-19 on Sunday, bringing the state's total to 355. The announcement follows the Prime Minister's declaration yesterday that venues across the country would have to close from midday today to curb the spread of coronavirus. While the National Cabinet agreed on the shutdown together, it was up to the individual states and territories to put the measures into law. The "stage one" shutdown in Victoria includes pubs, clubs, nightclubs, Crown Casino, gyms, indoor sporting venues, places of worship, cinemas and entertainment venues. Restaurants and cafes will only be allowed to provide home delivery or takeaway services. Bottleshops can remain open. Mr Andrews told ABC Radio Melbourne any business not on the list could stay open, as long as it adhered to social-distancing measures such as ensuring there is 4 square metres for each person on the premises. Indoor gatherings are still limited to fewer than 100 people. Mr Andrews said many Victorians had been "acting selfishly" by ignoring social-distancing rules, and warned "people will die" if the measures were not followed. He told ABC Radio Melbourne stricter measures were likely to be enforced after the next National Cabinet meeting on Tuesday.
What must close in Victoria:
Pubs, clubs, hotels, bars and nightclubs that supply alcohol under a general licence (but bottleshops, takeaway meals and accommodation can continue)
Indoor sporting centres
"A cinema, nightclub or entertainment venue of any kind"
Restaurants and cafes (but takeaways and deliveries can continue)
Places of worship (but weddings and funerals can continue)
The Premier flagged a shutdown of "non-essential" services yesterday afternoon, ahead of a meeting of the National Cabinet last night. He today denied suggestions his statement on Sunday caused confusion and panic, saying "this is not static. This is moving fast". Mr Andrews acknowledged it was "frustrating and challenging" that the advice was changing. "But it's nowhere near as challenging as people doing the wrong thing, and then we have 10,000 people who can only survive if they have a machine to help them breathe and we don't have enough machines and doctors to get that done."
Schools prepare for online learning in case of shutdown
Mr Andrews yesterday announced the school term would end at the end of the school day today, rather than at the end of the week as originally scheduled. The National Cabinet last night agreed to keep schools open across the country. "Term two is scheduled to begin on April 14, unless I have medical advice not to proceed with term two," Mr Andrews said this morning. But he said: "I'm not making that announcement today." Tuesday will be a pupil-free day for teachers to plan for online learning in the event schools need to remain closed beyond the school holidays. Childcare centres and kindergartens are deemed essential services under the shutdown measures. "But this is step one. There will be further announcements to be made," Mr Andrews said.
Police able to fine, detain, arrest
Police and authorised officers will also be enforcing a mandatory self-isolation period for anyone entering Victoria from overseas. Under Victoria's state of emergency legislation, those breaking the rules face fines of nearly $20,000 for individuals and nearly $100,000 for businesses. Mr Andrews warned the closure of pubs was not an invitation to have large gatherings at home. He said last week, one person at a dinner party had coronavirus and by the end of the evening almost everyone had contracted the virus.
"This spreads rapidly. If you act selfishly people will die," he said.
"Many people are doing the right thing and I'm grateful to them." Mr Andrews said it was people's "civic duty" to distance themselves from others. He told ABC Radio Melbourne that the Government was arranging temporary accommodation for people experiencing an escalation in domestic violence because they were forced to stay at home Emergency Services Minister Lisa Neville said police saw "quite a number of breaches in relation to indoor gatherings" over the weekend. "We are upping the ante … this is such a significant issue in terms of people's lives, Victoria Police will have a dedicated team tasked with doing those spot checks and making sure people are following the rules in terms of social gatherings," she said. "Police have the power to fine you, arrest you, detain you and they will use those powers where needed in the interest of community safety." Mr Andrews said nobody had been fined or charged for disobeying the self-isolation rules.
I see this post so often, and I'm amazed that people have trouble of thinking of things to do in an urban environment, so I thought I'd lend a hand. Thanks as always to The Gollicking members, Mimir-ion, Zweefer, RexiconJesse, u/arc_onyx, InfinityCircuit and DeathMcGunz. I've built a lot of cities. I find that its best to categorize.
Arts (Theater, dance, art, music)
Nightlife (Drinking, dancing, sex)
Shopping (Basics and Luxury)
Entertainment (Museum, Library, Zoo, Circus, Auction, Sage)
Sports (Team and Solo, and includes Gambling)
Nautical (Fishing, diving, sailing, yachting)
Here's my personal city encounters lists, slightly altered with worldbuilding details to be more generic and useful. They are yours to take, amend, and discard, with my thanks. There are 6 categories, with 20 entries for each category, giving us 120 encounters. (160 with the comment, below) A d6 and a d20 can dice up a full roster of stuff to do quite quickly. Enjoy!
Free outdoor art gallery with paintings, sculpture, food vendors and musicians. A note is passed to the party from a stranger.
A new play from a famous playwright is debuting at the local theater. The party receives an invitation from an anonymous source via a messenger.
A street band is playing raucous tunes outside the party's lodgings and a crowd prevents them from entering. If they persist, they accidentally start a brawl.
A festival is being held in the city and all citizens and visitors are required to attend and pay fealty to the city's ruler. During the parade an explosion destroys some buildings and kills nearly 100 people. The party is very close to the blast and sees a hooded figure fleeing via rooftop.
A local busker who always recites bad elven poetry is found one morning turned to stone.
A band of mimes have come to the city to perform a series of comedy shows. One of the mimes is a Doppleganger and is here to assassinate one of the party's allies.
A dance troupe, known for their public and surprise appearances (a "flashmob"), starts a performance in and around the party in the street. During the performance one of the dancers lunges at one of the party members and whispers, "Help me" in their ear, before carrying on with the spectacle.
A mysterious sculpture garden has "sprouted" in a main city street, seemingly grown from the very ground itself. All of the figures are depictions of body horror and some spectators have been driven mad or died after looking at them for too long.
Artist paints caricature portraits of passers-by which come to life at night to cause havoc.
There is a sand castle contest at the local beach. While digging a pit one contestant finds a wooden chest. It is sealed with arcane sigils and very dangerous. Inside is a lifeform.
The party is asked to investigate a local art gallery as the last known location of a model that has disappeared. The party finds extremely life like statues of various people, missing model included, and discovers the sculptor is a Maedar, with a pet Basilisk, trying to replicate his dead mate (a Medusa).
The party is invited to a studio for free painting lessons. The paint fumes trigger a spell that sends the party into a collective Dream. They must find their way out and defeat the Artist-Wizard and his pet Nothic before they are bled dry (to fuel a hideous ritual).
An audience-participation theater-event is occurring in one of the parks, and the party is encouraged to join, and are asked to put on some simple costumes. Upon doing so, they are swapped with hidden Clones, who continue the performance, while the party is teleported to an underground prison full of holding cells. There are dozens of other trapped citizens there.
A new popular song is all the rage and being sung by drunken bravos and university students alike. The song has a 10% to transfer an audio-parasite, that will drive the singer mad and ultimately into a catatonic state over the course of 7 days. During this time they will be compelled to sing the “hook” over and over, in the hopes of infecting any nearby listeners.
A master tattooist has set up a temporary shop on the fringes of the city. For a hefty fee, the customer will receive an exquisite piece of personal art, and on full moons, the tattoo will be able to sense the presence of magic, poisons, disease, or creature types (DMs choice). The master will leave after 24 hours, never to be seen again and the tattoo will fade completely after 30 days.
An artist is painting landscapes on the street. She says she’ll paint any place the customer desires. For a fee, she can make the painting a one-time portal to that place. The portals always go to the wrong location (this is discovered after travel has occurred).
A local homeless man, who mimes for money along the Promenade and in the Park, suddenly finds his invisible walls and pretend ropes are real. Passersby run into invisible walls of force left behind by him, people are dragged to him by his invisible rope, and he now hides in a corner of the park, afraid he will hurt others with this newfound power. The local Telekinesis Guild (bunch of filthy impostors and con artists, mostly) are furious that he has what they secretly do not, and has put a bounty on him, paid upon live delivery to their guild house.
A local street band is performing the show of their life and the music has become magical. Any Bards present will be able to “draw” 1-3 new spells from the performance. All others will be Blessed for the next 48 hours.
An artist has set up a crude telescope, pointing at the ground. For a small fee, you can look through the telescope and see a miniature world, full of tiny blue humanoids in a stone-age environment. The telescope is enchanted with a very detailed Major Illusion spell that allows the humanoids to be seen, and is also Cursed to drive the viewer mad by causing them to see the tiny blue humanoids everywhere they go. The curse will begin 24 hours after using the telescope and will persist for 30 days or until the victim goes mad, or dies. The Curse will manifest the humanoids as watching, then menacing, then threatening, then murderous.
Some Elven sculptors have set up a “Century Garden” - plinths of stone overhung by apparatus with funnels in different angles and locations that drip acids onto the stone - slowly forming the final form of the artists vision. The artist is selling tickets (valid in 100 years) to attend the ceremony.
A local tavern is showcasing a new lager and a spruiker is on the streets handing out "1/2 off" coupons to passersby. The party is given "2 free drinks" coupons on purpose by the NPC. A stranger is waiting inside that wants to talk to the party.
A dance club, on a typical night, has been infiltrated by an Avatar of Bacchus and has caused the party to spill into the streets where it has been pulling in passersby. The party is caught up in the crowd.
An exclusive nightclub has opened, membership only. One of the party’s allies goes missing and was last seen there. The club is a coven of Sorcerers and every night they sacrifice a kidnapped customer to try to summon an Eldritch Horror.
A hot club in town is secretly run by vampires. Cover charge is 1 pint of blood. Thralls being thralls, one of them talks, and a Hunter has gotten wind of the nest. The party will see him interrogating a thrall and escalating to torture.
A drunken brawl spills out of a tavern near the party. The fight is brutal, involving makeshift weapons and ends up overtaking the party. If they do not flee, during the fracas the party notices that one of the brawlers is biting his opponents and swallowing the flesh. If they do flee, they hear the next day that a pile of half-eaten bodies was discovered in the aftermath. A new zombie-master has come to town.
While out drinking, the party sees a Silver Elf enter the tavern, and time slows to 50% of its current speed for all but the party and Elf, who remain at 100%. The Elf asks the party if they would like to play a game of chess. If they say no, the Elf vanishes, and time returns to normal. If they agree they must wager a precious/strong/important memory against the answer to any question. The Elf has an INT modifier of +4 and a +4 proficiency in gaming. Upon the conclusion of the game, the Elf vanishes and time returns to normal. The bar patrons never see the Elf.
While in a tavern, a game of darts among some locals concludes in violence and 2 end up dead. On one of the deceased bodies is a treasure map that leads to a guarded vault in the wilderness.
A particularly virulent STD is going around the brothels. Over the course of 72 hours it turns the afflicted into a receptor for mental dominance from a powerful psion. The “Mind Taker” uses these puppets to rob the afflicted and deliver their valuables to a guarded location. Then the psion drains the puppet of its final mental faculties and stores it as an energy source for later. The bodies are then destroyed using a Rod of Disintegration. One of the party’s allies (or a party member themselves) has come down with a case of “The Threads” (so named for the red lines of infection radiating from the genitalia into the legs and torso.
A dance club has been cursed by a witch to afflict some (30%) of the customers with “Otiluke’s Irresistible Dance”. Some patrons have been dropping dead from it and the club owners are covering it up by secretly burying the bodies in the basement and drugging the witnesses. The party is present for this or one of their allies goes missing.
A man attempting to throw a party so massive he will officially become “the God of Partying” wants the players to help him throw an absolute rager. If they help, he will remember them fondly when he reaches godhood. The party could overrun the region/city.
The party finds a club throwing a rager in the party’s honor. All night, people toast the party members, dance with them, and celebrate. No one in the party has to pay for drinks. The next day, the party gets the bill for everyone's drinks. The tavern was told the event was for the party and would be paid for by them as well.
A new fad in the high-end taverns of the city, catering to young noblemen with too much money and not enough sense, is a drink called The Kiss. One part grain alcohol, one part pufferfish venom - a shot of this causes hallucinations and numbness, in addition to more than the usual drunkenness. Two young men, heirs to fortunes and titles in the court, have died in the last two nights. Word is they drank too many of these. The noble families want blood, and put bounties on all known bartenders serving This Kiss. The guard don’t want a riot on their hands if they interfere with the Mixologist’s Guild, the most powerful multinational trade guild in the world. A representative from the Crown has summoned the party, to discreetly investigate the explosive situation.
A group of drunks stumble towards the party and push through/past them. During this, the party will each be subject to a Pickpocket attempt (+8 Sleight of Hand). If discovered, the “drunks” are a pack of rogues who “own” this territory. If challenged, they will flee and return with a number of Thugs equal to the number of party members.
A grifter comes up to the party and bets that they can guess “where you got your boots/shoes”. The answer is “on your feet” (where the footwear currently is). The grifter will demand a small amount of cash after this, and will become hostile if denied or hassled.
An avatar of Bacchus/Dionysus appears in the area and begins a Revel. Those who hear the music or see the dancing/drinking must save vs Wisdom (DC 20) or join in. The Revel will last for 72-96 hours and leave partygoers with 3 levels of Exhaustion (and be many miles from where it started).
A Dwarven “thrashgnome” band is throwing an impromptu concert on the roof of a local tavern. The noise is deafening and a large brawl will erupt after awhile - during the fracas an object will find itself at the feet of one of the party members. It is a powerful Fetish that was stolen from a Witch (who has been seeking it, and is nearby).
The party enters a tavern to discover their money is “no good” and they are suddenly crowned “Lager Kings/Queens” for the night, and feted and welcomed by each individual tavern patron. The party will, as the sun rises, be poisoned by the insinuative poison that was in each successive drink, and if they fail a Con check vs a high DC, they will be magically Sleep’ed and find themselves strapped to a basement altar for a hatchling Gold Dragon to feed upon. If they succeed on the check, they are very ill and considered Incapacitated for the next 24 hours.
A new tavern has appeared in the area, and will vanish after the night’s festivities to appear in a random location in the world the next night. The tavern patrons are all Fey, and this is the “Wandering Druid Pub”.
A dealer is handing out “free tokes” of a new narcotic. The narcotic is powerful and hallucinatory, but harmless otherwise, except for the addiction rate, which is near 100%. A Con check vs a high DC is required. If failed, the user must take the drug again in the next 24 hours or suffer 2 levels of Fatigue. Every day without the drug thereafter confers another level of Fatigue. If the check is passed, they will become violently nauseous every time they take the drug again.
A group of Gnomish Brewmasters have set up a tasting booth on the street and are giving out free samples of “Old Brown Mare” - a powerful stout that has a tiny side effect - 10% of the imbibers are shrunk to Gnomish height for 24 hours.
(OPTIONAL) - A cadre of bound Incubi and Succubi have escaped from a brothel and are desperately seeking an escape from the area. They will make any deal possible to make this happen.
While looking for weapons, a party member "accidentally" activates a sentient weapon, who declares the party member as "master" and demands to know what has happened since it was "put to sleep".
While shopping, one or more of the party members is pickpocketed by a young kid who is part of an "urchin gang". This gang is an arm of one of the more powerful rogue guilds in the city.
A street vendor is selling “gag gifts”, guaranteed to ensure the perfect prank. All the objects are cursed, and the vendor reveals this as if they were joking, as part of the shtick.
Upon purchasing a normal mundane item, it is found to be hollow, with an unknown substance hidden inside of it. If left undiscovered, the person who sold it will try to get the item back, by negotiation or violence, it depends on the party’s willingness to part with it.
A certain type of plush toy is all the rage in this city, and the party will acquire one upon their next purchase - all the merchants were paid to distribute these as “customer incentives.” The toys act as scrying focus for the local thieves guild. The party’s lodgings will be robbed within 24 hours obtaining the toy.
An extraordinary amount of the richer folk of the town have gathered on the plaza. Gregory’s Golden Garments has arrived back in town from one of his far-off trading junkets. He brings the most exclusive textiles and materials to town, and the auction has started (dragon-skins, silk, etc.). During the auction, someone purchases a rare bolt of material and the party finds it in their room later, with instructions to hide it. If they don’t, a group of Assassins come looking for it. If they do, they will be contacted by a mysterious agent who asks them to transport it far away for a hefty fee.
An Annual Food Festival kicks off with much fanfare. However, someone has poisoned the foodstuffs and half the city is sick with nausea and other vile emissions. The organisers, afraid to lose their heads, have set a hefty bounty for finding the culprit(s), and one of these pamphlets is pushed on the party.
While shopping for weapons, a woman approaches the party and asks them to sell a weapon for her, as she cannot. She explains that the weapon is Cursed and will not allow itself to be sold by the owner. If the party agrees, she looks visible relieved and hands the item over. Now the weapon belongs to the party member who took it (and it cannot be sold). The item is a -1 weapon.
A small purse keeps whispering at a player for them to buy it. It remains silent when others are observing it and refuses to talk if it thinks anyone else can hear it. It says it can help them (count money, hide it from pickpockets, and offer insight) if they give it something in return (it wants costly gemstones).
Every store and restaurant the party enters seems to be run by the same person. If confronted, they laugh and say they “get that all the time”, but will profess ignorance otherwise. The merchants are all Dopplegangers and today is their “Day of Pranks”. If two merchants are forced together, they will become violent and the others will run out to join them.
The party finds a flyer shoved under their lodging’s door that promises “75% off all Adventuring Gear” at a local merchant. The merchant is very chatty and inquisitive and will press the party for information about where they are going next. The merchant then sells this information to a gang of rogues who will follow the party and attempt to rob them as they exit the dungeon.
While shopping for clothes, a party member hears a weeping noise. No one around seems to be crying, so if this is investigated, the member finds a top hat that seems to be the source. If the hat is put on, the party member is Cursed with a particularly nasty form of melancholia.
The next time an item of clothing is purchased, the party member discovers that it has a large “Pocket Dimension” concealed within its folds. There is an object already inside the pocket.
A beautiful man/woman approaches the lowest CHA party member and offers to make their “dreams come true” if they will sell their soul. The man/woman will cast a real Wish on behalf of the party member (which works without the usual DM fuckery, but will expire in 1 year, and a group of Devils will appear to collect the player’s soul). If refused, the man/woman will leave, but if confronted, they will flee. The man/woman is a mortal humanoid who simply shills for a Crossroads Devil.
While shopping for arrows/projectiles, the merchant offers the party a “one-time deal” of some special projectiles that are “guaranteed to strike their target every time” and will demonstrate this quality in a shooting lane set up in the back of the shop. The projectile will work as promised within the shop itself, without limit, but outside the shop, the first 3 only will work as promised and the rest will automatically fail-to-hit. If confronted later, the shopkeeper will claim ignorance and claim the party member is lying (even going so far as to call the Watch for harassment).
The city is having a 50% sale, city-wide, for the next 24 hours. Rogues know this too, and are everywhere, preying on the crowds, or following them home to be robbed later.
While shopping for provisions, the merchant says they are looking for “exotic meat hunters”, and will pay top prices for “anything unusual” without limit, provided the meat is delivered dressed.
A new confectionery store has opened and is giving away free samples in the streets. The sweets are mildly intoxicating, and have the added side-effect of making those who eat them very amorous for the next 8 hours. The owners are clerics of the Deity of Love.
An arsonist is burning down merchant shops, by “category”. The perpetrator is a failed businessperson themselves, and is merely seeking revenge. The first things burned are the weapon and armor shops.
While shopping for armor, the merchant offers to show the party a “special selection” of exotic armor. These are all very unusual and very expensive. This is a one-time offer that will never be repeated and if confronted, the merchant will claim ignorance as to the existence of the exotic armors, and if the shop is searched, they are nowhere to be found.
The party receives an anonymous gift of entry passes to an exclusive and private club in the city. At the club, the party is approached by cultists who attempt to persuade the party into joining.
The museum is showcasing some rare artifacts. While visiting, the party is present during the brazen theft of one of the objects - an item of unique and dangerous powers.
Zoo animals have escaped and are menacing the population!
A local sage sends an urgent message to the party about a matter of great importance. The sage, a bit senile, has gotten mixed up and this is not the group he was supposed to contact. He does not realize this and treats the party as if they were hired to retrieve a book from an old, guarded crypt. If the party refuses, the Sage will eventually be foolish enough to try it himself and the party will hear about his death.
A public estate sale of one of the city’s wealthiest families is announced. The prices are high, but the quality equally impressive. In the announcement is an object that the party or one of the party members has been looking for. If they attend the sale, they discover the price is three times higher than they can afford (even after pooling money or getting a loan). The security is strong but not impossible...
The museum is showcasing the preserved remains of a long-dead monster race as part of a traveling exhibition. During a tour, or at night when closed, the monsters are revived by an interested party, and they go on a murderous spree. They attack either the party (along with many others) or one of the party’s allies.
A series of foreign street magicians has entered town and perform solo acts all over town. One of them is near the party, and they need a volunteer for a (permanent) disappearing act.
A street corner storyteller is spinning a tale of adventure and peril to a crowd. The tale sounds suspiciously like the last adventure the party had.
While eating, the party sees a puppet show happening nearby. They find it (magically) difficult to avert their eyes from the felt performers and can see figures moving out of the corners of their eyes. These are Oblique Golems, and can only move when not being viewed. The golems will attempt to rob anyone nearby. The puppets are just puppets.
An Escape Room boasts a valuable prize for any group who can escape/solve the room before the hourglass fills. Several of the puzzles in the escape room align runes and involve magic words of power. If the party manages to complete the room, they complete the spell, finding a portal now open above the building. Demons pour from it into the town, and it cannot be closed for at least 24 hours.
Some fire-jugglers are performing in the street, and they appear to be using magic to create illusionary figures that leap from the burning torches. These are actually Mephits, and the fire-jugglers did not summon them, they appeared on their own. They run off to cause havoc and burn as much of the city as they can.
A local casino is offering big prizes to “Spin the Wheel” - with only a 5% chance of winning, this is mostly a scam, but those who play are Wizard-Marked to be robbed later. The prizes for actually winning are 4-figures.
A pig-racing track has been cordoned off - turning the streets into the racecourse. All are welcome to enter, and whoever wins is offered a lucrative contract joining the “Hog Ridin’ Circuit” - a racing tournament involving half-a-dozen cities and some very shady dealings.
A masked spruiker hands the party an ornately engraved thin metal plaque inviting them to an exclusive event at a place called “The Garden”, and a map is etched on the reverse side. The event, if attended, presents the party with an opportunity to travel to another plane and earn the favor of a powerful, if enigmatic figure.
A group of acrobats are performing feats and stunts in the street. During the performance, one of the party members sees the face of one of the tumblers momentarily change into something monstrous.
A pair of dueling Illusionists is staging an elaborate mock-battle in a nearby park, but neglected to inform anyone of this beforehand and have caused a panic.
A tour group suddenly appears and engulfs the party. The guide is pointing out places where famous adventurers have died, and suddenly points right where the party is standing and begins discussing them as if they were not there! The tour group can not be interacted with (as they are projections from the future) and soon quickly departs and vanishes around a corner.
A street lottery is being held by a local neighborhood social group. The cost is low and any tickets purchased are said to go towards upgrading the local park. There is a 50% that the party wins a modest prize of home-baked goods. The locals will send a message to the party later that their tickets were fraudulent and demand a return of the prize or the equivalent value in currency. This “lottery” is a common scam run in the area on obvious tourists.
During an previous-announced free concert by some famous Bards, a bomb explodes.
A street comedian is inadvertently casting “Tasha’s Hideous Laughter” on audience members. The phenomenon is soon discovered and the comedian flees. Later, he is found dead and covered in a thin slime.
The party receives an anonymous gift of tickets to a local sporting match. If they attend, they are approached by an NPC who says they represent a "person who wishes to remain nameless, but desires to procure your services in a delicate, and potentially dangerous matter."
The party is invited by a local ally to attend a boxing match. At the match both fighters are killed by a powerful assassin who works in secret for a local politician.
The party attends a game of skill and is accused of bribing a ref to throw the game by a rogue (who did actually rig the fight, but now has been caught and is desperate). A few of his crew will back him up and some of the crowd sides with them.
A marathon race has been scheduled to wind through the city as part of a larger season of racing. A number of famous people and some talented locals will participate. During the race, several of the runners suddenly collapse and begin coughing blood. This is the start of a disease outbreak, and will, without precautions, infect over half the city in only 72 hours. The source is magical in nature, and part of a larger scheme to cripple the city by a secret faction.
A bare-knuckle street match has been set up by an enterprising rogue/wizard. A series of ringers are inviting all-comers to challenge for a fat purse. Those who fight are wizard-marked, and followed later, to be kidnapped and bound for a fighting-arena in the Underdark.
An illegal horse race, infamous in the city for causing multiple deaths every year, is about to commence once again. The street the party currently finds themselves in will turn into the aftermath of a battlefield within several seconds. The race has no rules and is heavily wagered upon by the criminal elements of the city.
A “Circus Maximus” involving blood-sport, animal fighting, and a “nautical spectacle” is going to be held at the city’s largest stadium. The public is allowed to sign up to fight in one of the 3 events. The purse for winning is generous (5 figures) and is, of course, rigged and being carefully watched by the strongest Rogues Guild in the city, who stand to make a pile of money. If the party participates, they will see that some of their opponents have been enchanted with speed and strength.
An annual Guards Competition is about to commence. They are divided into 4 teams, and the locals have lifelong and fierce loyalties
In one quarter is an annual event - the Endurance Drinking Contest. A group of competitors take a shot, perform a task, take a shot, perform a different task, repeat. The winner gets a trophy, their portrait on the wall of winners, and bragging rights. The tasks range from silly to nearly impossible.
A mounted race is about to commence, and the party runs into a thick crowd along the edges of the route. If the party chooses to stay to watch, they will see one of the riders being assassinated from a position high above the streets by a mage’s spell.
A traveling ball-team is looking for a manager and some bodyguards, and one of the party’s allies has recommended the party, as a joke. The team shows up where the party is to conduct an interview.
A boxing match has resulted in a death and the angry and bewildered crowd has spilled out into the streets in a terrible brawl, hurting bystanders and destroying property. If the body is examined, 3 small holes in the back of the dead boxer’s neck can be found and 3 small projectiles found inside the wound. The trail leads to a mage’s henchman.
Illegal cart-racing has been taking place at night among the city’s youth and an ally of the party is terribly worried about their child’s possible-participation. The racing will soon claim lives.
The Dozens has arrived in the city - a nationwide, very famous content of insults and put-downs. The entry fee is to survive a round-robin of burns during The Throwdown, where hundreds will enter. The prize is bragging rights, a 4-figure cash prize, and the chance to defend their title next year.
An ally of the party has entered a marathon footrace. During the race, the ally disappears.
A Fishing Derby, the 1st of 3 contests each year, is being held by any who wish to pay the modest entry fee. There is only one rule - you cannot use a traditional rod/reel, fly, or net/seine to catch the fish. The Derby draws the inventive and the mad, and lasts over 3 days.
A professional team of Goliath and Dwarven “Chicken Fighters” arrive at the city for an exhibition match in the city’s swimming pool. One of the Goliath recognizes a party member (whether the members also remembers them, or not) and offers free tickets. During the match, one of the Dwarves is hurt, and after a flurry of rules-consultations, its determined that a substitute is allowed. The party is looked at by the Goliath and asked for help.
A ping-pong match is being staged between Royal cousins, to settle a dispute. The match is going to be public, and during it, both Royals disappear and are replaced with monkeys. Uproar ensues.
The party finds out there is an underground avian-fighting event happening below the tavern. When they go to investigate, they find a goose and a rooster on opposite sides of a metal chess board pushing the pieces around randomly. A ref resets illegal moves and pulls captured pieces from the board. The crowd roars wildly, screaming for their bird to win the game. The party is approached by a grifter who says he knows who’s going to win and will sell the info. The grifter’s prediction will prove right 2 times, then wrong the 3rd time.
An illegal blood-sport fighting match has caused the death of a local celebrity and the party has been framed for the murder.
A local ally invites the party on a fishing trip. While on the trip, the vessel is attacked by a desperate band of Kuo-Toa, who appear to be diseased and attack with a more-than-usual savage aggression.
The city is holding a yachting regatta and the party is present when one of the ships catches fire. Many accusations are bandied about and most seem to blame one of the city’s administrators who had a grudge.
A seasonal storm rushes over the city does significant (and costly) damage to the local fleets (and any ships the party might have moored here). Trade and travel is stalled and only a hefty bribe and some forceful diplomacy can secure any movement needs that the party might have.
A local mad-wizard-inventor is launching a submarine and has asked for volunteer pilots and crew. If the party accepts, they are attacked by a great white shark. If they do not, the sub is sunk by the shark. The mad-wizard will try again next month with a new design. If the shark has been killed, this version will find a sunken treasure worth a king’s fortune.
The party is invited to a beach party by an ally. While there, a number of party-goers find themselves suddenly growing gills and webbed feet and toes and a strong urge to enter the ocean. They have been drugged by a Sahuagin Sorcerer, who is trying to build an “amphibious army” to attack the town and destroy it.
A large number of Brachia (Crab-Folk) have surfaced in the bay and are attempting to communicate via the Dream spell (which will manifest as the entire town committing suicide, and this will be dreamed en-masse by the locals). This dream is not a threat, but a warning of what will happen if the townsfolk don’t rid themselves of a recently-acquired magic item (by the party themselves, or by another adventuring group). They have 72 hours to unravel the mystery.
A number of Were-Sharks are attacking swimmers at night (mostly kids/young adults out partying on the beach). These therianthropes are not aware of their actions, but know something is wrong. While shape-changed, they work as a team, like wolves.
While passing a street they encounter a group of semi-drunken sailors. The sailors start a brawl with the party, for their fun. When magic or weapons are used things will get nasty as the sailors will pull shivs, long knives, chains, and cudgels.
Something has turned the ocean red and fish are dying in great numbers.
A large statue that could be worth a lot is trapped in a cavern in the water. If the party can retrieve it without additional help, they can claim it as their own, sell it, and keep all of the profits. If they enlist any help, the local authorities will take over the operation and claim the statue for themselves.
During a sailboat race, a school of merfolk begin harassing and destroying the boats.
A group of traveling sailors try to sell famous and popular books, paintings, and equipment to the party at a great price. Upon closer inspection, the items appear to be forgeries.
A seadragon is heading for the coast, but rumor has it she will slumber if told a bedtime story. In order for her to hear it, the party must intercept her and shout the story from aboard a ship. But it better be a good story.
An ocean water spirit wants to visit a fellow spirit friend who is further inland. They will make a path over land of water they can travel through. The party can try to convince the spirit to follow their path and plot a nondestructive course, or they can try to stop the spirit from visiting their friend through force.
For three days, no one has been able to catch a fish with a hook and line. Nothing even bites, something just cuts the lines before any fish can bite.
A local surfer has gone missing and only his surfboard is found on the beach, covered in a black slime. Days later, his head (missing the eyes) washes ashore.
An Aboleth has awoken in the bay and starts calling minions to serve it. Some of them are townsfolk, and possibly the Mayor as well.
A waterspout threatens the docked ships in the harbor. It is not a natural occurrence.
A pack of Scrag (Sea Trolls) have started plucking beachcombers from the shoreline.
List of Las Vegas casinos that never opened Over the years there have been several casinos and resorts planned for the Las Vegas Valley that never opened. The stages of planning may have been just an announcement or groundbreaking. Asia Resort and Casino Where the Palazzo Casino and Resort currently stands (adjacent to the Venetian Hotel and Casino and the Sands Expo and Convention Center), an Asian themed casino was proposed but was rejected for the present Palazzo project. Alon Las Vegas A proposed luxury hotel and casino located on the Las Vegas Strip on the former site of the New Frontier Hotel and Casino, announced in 2015. The project was put in doubt after Crown Resorts announced in late 2016 it was suspending its involvement in the development. Crown announced in December 2016 that it was halting the project and seeking to sell its investment. The remaining partner Andrew Pascal announced he was seeking other partners to proceed with the project. However in May 2017, the land went up for sale. The land was later purchased by Steve Wynn. Beau Rivage Steve Wynn, who had purchased and demolished the Dunes hotel-casino, had originally planned to build a modern hotel in the middle of a man-made lake. He later built the Bellagio with a man-made lake in the front of the hotel. The name was later used by Wynn for a resort built in Biloxi, Mississippi. Caribbean Casino In 1988, a sign for a proposed casino was erected on a fenced vacant lot on Flamingo Road. Standing near the sign was a scale model galleon. For several years, that was all that stood on the property. The empty lot was the source of many jokes by the locals until the ship, which was later damaged by a fire started by a homeless person, was torn down in the 1990s and the lot became the site of the Tuscany Suites and Casino co-owned by Charles Heers, who has owned the property since the 1960s. Carnival In 1990, the Radisson group proposed a 3,376-room hotel next to the Dunes, with a casino shaped like a Hershey's Kiss. Cascada A proposed resort that was to have been built on the site of El Rancho Vegas. The parcel is now partially taken by the Hilton Grand Vacations Club and Las Vegas Festival Grounds. City by the Bay Resort and Casino A San Francisco-themed resort was proposed for the site of the New Frontier Hotel and Casino. The project was rejected in favor of the Swiss-themed Montreux, which was also eventually cancelled. Countryland USA A country music-themed resort was planned for construction of the site of the former El Rancho Hotel and Casino. For some years, the El Rancho sign stood with the words "Coming Soon - Future Home of Countryland USA." Craig Ranch Station Main article: Craig Ranch Station A Mediterranean-themed hotel-casino for North Las Vegas, proposed by Station Casinos in March 2000. The project faced opposition from nearby residents, which led to the proposed location being changed to a vacant property on the nearby Craig Ranch Golf Course. Residential opposition to the new location led to the project being rejected by the Nevada Gaming Policy Committee in March 2001. Station Casinos still had the option to develop the project on the initial site, but the project was cancelled entirely in July 2001, following a weak financial quarter for the company. Crown Las Vegas Main article: Crown Las Vegas Formerly known as Las Vegas Tower, the Crown Las Vegas was to have been a supertall skyscraper built on the former site of a Wet 'n Wild water park. In March 2008, the project was canceled and the property was put up for sale. Desert Kingdom In 1993, ITT Sheraton purchased the Desert Inn casino, and had announced plans to develop the large parking lot into a Balinese themed resort to complement the Desert Inn. The project was never developed and the site is now the location of Wynn Las Vegas. DeVille Casino After building the Landmark Hotel and Casino on Convention Center Drive and selling it to Howard Hughes, developer Frank Carroll built the DeVille Casino across the street from the Landmark at 900 Convention Center Drive in 1969. Chips were made for the casino (and are sought-after collectibles), but the casino never opened. The building was renovated in 1992 as a race book parlor named Sport of Kings which closed after nine months. It became the location of The Beach nightclub, which was demolished in 2007 to make room for a planned 600-unit tower that was never built. The land sits currently empty. Echelon Place Main article: Echelon Place An announced project by Boyd Gaming planned to have a hotel built on the property of the former Stardust Resort & Casino. Construction was suspended on August 1, 2008 due to the Great Recession. In March 2013, Boyd Gaming sold the proposed site for $350 million to the Genting Group, which is redeveloping the project as the Asian-themed Resorts World Las Vegas. Fontainebleau Las Vegas Main article: The Drew Las Vegas Located on the Las Vegas Strip and originally known as Fontainebleau Las Vegas. Construction began in 2007, and the resort was to include a casino, 2,871 hotel rooms, and 1,018 condominium units. Construction on the $2.9 billion project ceased in 2009, the year of its planned opening. Investment firms Witkoff Group and New Valley LLC purchased the unfinished resort in 2017. In 2018, Witkoff and Marriott International announced a partnership to open the renamed project as The Drew Las Vegas in 2020. The resort will include a casino and three hotels totaling nearly 4,000 rooms, with the condominium aspect removed from the project. Harley-Davidson Hotel and Casino A resort themed after the motorcycle manufacturer Harley-Davidson was proposed, complete with hotel towers shaped like gigantic exhaust pipes, but was never built. Jockey Club Casino The Jockey Club is a condominium and timeshare resort at 3700 Las Vegas Boulevard South. It was planned to have a casino, and chips were made for its use, but the casino was never opened. Kactus Kate's By April 1994, Gold Coast Hotel and Casino owner Michael Gaughan was interested in building a hotel-casino in North Las Vegas, at the northeast corner of North Rancho Drive and Carey Avenue. In January 1995, the city planning commission approved the rezoning of the land for use as a hotel-casino. The resort, to be named Kactus Kate's, would be built by Gold Coast Hotel/Casino Limited. The hotel would include 450 rooms, and the casino would be 105,000 sq ft (9,800 m2), later decreased to 102,000 sq ft (9,500 m2). The resort would be located directly north of the nearby Fiesta and Texas Station resorts. In December 1998, Coast Resorts, Inc. received approval from the planning commission for a use-permit relating to the undeveloped property. In November 2000, the planning commission unanimously approved a two-year extension on the permit, giving the company more time to decide whether it would build Kactus Kate's. Because of a 1999 Senate bill that placed restrictions on casinos in neighborhoods, Coast Resorts had a deadline of 2002 to build the casino. The hotel would measure over 100 feet (30 m) high, and Coast Resorts was required to notify the Federal Aviation Administration of its final plans, due to the site being located less than 1,000 feet (300 m) from a runway at the North Las Vegas Airport. In January 2001, Station Casinos purchased the 29-acre (12 ha) site for $9 million. Coast Resorts president Harlan Braaten said, "As we saw the competitive nature of that area intensify, in terms of the size of competing facilities, we just felt we would have to build something much bigger than we had intended to compete with Texas Station and Santa Fe Station. It was just going to be a very expensive project, and we didn't feel the returns would be that good." Station Casinos planned to sell the property as a non-gaming site. Las Vegas Plaza Main article: Las Vegas Plaza Not to be confused with the Plaza Hotel & Casino. This was to have been modeled after the Plaza Hotel in New York City. The project was announced shortly before the demolition of the New Frontier Hotel and Casino, where the new hotel would be built. Las Vegas Plaza was cancelled in 2011 due to the Great Recession. London Resort and Casino This announced project was to have been themed around the city of London, and featuring replicas of the city's landmarks. The project was to be built on land across from the Luxor Hotel and Casino. A second London-themed resort was to be built on the former land of the El Rancho Hotel and Casino. Neither project ever began construction. London, Las Vegas This was a proposed three-phase project using London as its design inspiration. When completed, the 38.5-acre (15.5 ha) property would have featured 1,300 hotel rooms, a casino, a 500-foot-tall (152.4 m) observation wheel named Skyvue (partially constructed), and 550,000 square feet (51,097 square meters) of restaurants and shops — all of which would be architectural replicas of various British landmarks and neighborhoods. The project was to be constructed on land across from the Mandalay Bay Hotel and Casino on the Las Vegas Strip, where — as of November 2019 — the partially-constructed Skyvue still stands. The wheel was to be "Phase I of London, Las Vegas". Montreux Resort This Swiss-themed resort was to have been built on the property of the former New Frontier Hotel and Casino, but was ultimately cancelled. Moon Resort and Casino Proposed by Canadian developer Michael Henderson, this is a planned 10,000-room, 250-acre (1.0 km2) lunar-themed casino resort. Gaming experts doubt it will ever be built in Las Vegas, simply because the space planned for it is too large for the Las Vegas Strip. NevStar 2000 Further information: Craig Ranch Station § NevStar 2000 Proposed by NevStar Gaming in 1998, the NevStar 2000 entertainment complex in North Las Vegas would have included a hotel and casino, but the project faced opposition from nearby residents who did not want a casino in the area. The project was cancelled when NevStar Gaming filed for bankruptcy in December 1999. North Coast/Boyd Gaming project In May 2003, Coast Casinos had plans for the North Coast hotel-casino, to be built at the southwest corner of Centennial Parkway and Lamb Boulevard in North Las Vegas. The project would be built on approximately 40 acres (16 ha) of vacant land, surrounded by other land that was also undeveloped. At the time, the North Las Vegas Planning Commission was scheduled to review requests for zoning changes and approvals for the project. The project was not scheduled to be built for at least another four years, after completion of a highway interchange at Lamb Boulevard and the nearby Interstate 15, as well as the completion of an overpass over nearby railroad tracks. Bill Curran, an attorney for the land owner, said, "We're going through the zoning changes now so everybody knows what's going to be out there." The North Coast would include a casino, a 10-story hotel with 398 rooms, a bowling alley, movie theaters, and a parking garage. In June 2003, the Planning Commission voted 6 to 1 to approve preliminary applications necessary to begin work on the North Coast. Boyd Gaming, the owner of Coast Casinos, announced in February 2006 that it would purchase the 40-acre site for $35 million. Jackie Gaughan and Kenny Epstein were the owners at the time. Boyd Gaming had not decided on whether the new project would be a Coast property or if it would be similar to the company's Sam's Town hotel-casino. At the time, no timetable was set for building the project. In March 2007, the project was put on hold. At the time, Boyd Gaming had been securing construction permits for the project but decided to first review growth in the area. Construction had been scheduled to begin in mid-2007. In August 2013, Boyd Gaming sold the undeveloped property for $5.15 million. Palace of the Sea Resort and Casino This was to have been built on the former Wet 'n Wild waterpark site. Conceptual drawings included yacht-shaped towers that housed suites, a casino resembling the Sydney Opera House and a 600-foot (180 m) tall Ferris wheel-type attraction dubbed a "Sky Wheel". It never left the planning stages. Paramount Las Vegas A casino and hotel and condo resort with more than 1,800 units that was planned by Royal Palms Las Vegas, a subsidiary of Royal Palms Communities. The project was to replace the Klondike Hotel and Casino at the south end of the Las Vegas Strip, beside the Las Vegas welcome sign. The resort was approved in October 2006, but an investor pulled out of the project in August 2007, and the land was put up for sale in May 2008. Pharoah's Kingdom Pharoah's Kingdom was planned as a $1.2 billion gaming, hotel and theme park complex to be built on 710 acres (290 ha) at Pebble Road and Las Vegas Boulevard, five miles south of the Las Vegas Strip. Construction was approved in October 1988, with Silano Development Group as the developer. The project would have an Egyptian theme, including two 12-story pyramids made of crystal, with each containing 300 suites. The hotel would have a total of 5,000 rooms, making it the largest in the world. The 230,000 sq ft (21,000 m2) casino would include 100 table games and 3,000 slot machines, while an RV park, mini-golf, a bowling alley, and a video game arcade would be located beside the casino area. Three of the project's various pyramid structures would house the 50-acre (20 ha) family theme park. Other features would include sphinxes, man-made beaches, waterways resembling the Nile river, an underwater restaurant, a 24-hour child-care facility, a 100-tenant shopping promenade, and a repertory-style theater that would be overseen by actor Jack Klugman. Additionally, the resort would feature an 18-hole PGA Championship golf course, and a monorail located within the theme park. The project would have one mile of frontage along Las Vegas Boulevard. Frank Gambella, president of the project, stated that financing was in place, with groundbreaking planned for March or April 1989. Gambella said the project would be financed by several entities, with the money coming from a Nevada corporation, suggesting the entities would be grouped together as an umbrella corporation. Gambella stated that the project could be opened by Labor Day 1990. The resort was expected to employ 8,000 people. Following the completion of the resort, Gambella said a complex of 750 condominiums would be built on the land along with 900 retirement-care apartments. The project was cancelled shortly after it was announced, as authorities became suspicious of developer Anthony Silano's fundraising efforts for the project. It was discovered that Silano and his associates hacked into the Switzerland bank accounts of Philippine president Ferdinand Marcos following his death in 1989. Silano pleaded guilty to federal conspiracy charges. Another Egyptian-themed resort, Luxor Las Vegas, would open on the south Las Vegas Strip in 1993. Planet Hollywood Resort (original plans) Not to be confused with the current Planet Hollywood Resort and Casino. Originally planned to open in the late 1990s on the site of the Desert Inn, it was to be one of the largest hotels in Las Vegas. Because of the bankruptcy of Planet Hollywood Restaurants, the hotel was never built. However, in the 2000s, a group of investors bought the new Aladdin Hotel and Casino and remodeled it with a modern Hollywood theme. Playboy Hotel and Casino A proposed casino resort themed after Playboy magazine was rejected in favor of a nightclub and suites built at the top two floors of the new Palms tower. The planned location for the Playboy Hotel and Casino, on the Las Vegas Strip, was later used for the Cosmopolitan resort. Santa Fe Valley Main article: Santa Fe Valley Santa Fe Gaming, which owned the Santa Fe hotel-casino in northwest Las Vegas, had plans for a second Santa Fe property in 1996. The Santa Fe Valley would be built on a 40-acre (16 ha) lot in Henderson, Nevada, adjacent to the Galleria at Sunset mall. The start of construction was delayed several times because of poor financial quarters for Santa Fe Gaming, and because of the company not yet receiving financing for the project. Site preparation started in July 1998, with an opening date scheduled for December 1999, but construction never began. In 1999, the property was sold to Station Casinos, which sold the land a year later for use as a shopping center. Shenandoah Hotel and Casino A project by Wayne Newton. Although the hotel operated for a short time at 120 E. Flamingo Road, the management was unable to get a gaming license. After years of floundering it was sold to a Canadian company and became Bourbon Street Hotel and Casino. Silver City proposals By January 2000, Luke Brugnara was planning to build a San Francisco-themed resort on the site of the closed Silver City Casino. Brugnara intended to give Silver City a multimillion-dollar renovation, with plans to have a fully operational hotel-casino by 2002. In March 2001, Brugnara's request for a gaming license was rejected. In May 2002, it was announced that Brugnara had sold the casino while retaining six acres located behind the building. In 2003, Brugnara was planning to build a 24-story, 304-room hotel and casino resort on a portion of the Silver City property. The resort, to be named "Tycoon", was to be designed by Lee Linton, with an expected cost of approximately $100 million. Starship Orion International Thoroughbred Breeders (ITB) announced plans to demolish the El Rancho and construct Starship Orion, a $1 billion hotel, casino, entertainment and retail complex with an outer space theme, covering 5.4 million square feet (501,676 square meters). The resort was to include seven separately owned casinos, each approximately 30,000 square feet (2,787 square meters). Each potential casino owner was to contribute up to $100 million to own and operate a casino within the complex. The complex would have included 300,000 square feet (27,871 square meters) of retail space, as well as 2,400 hotel rooms and a 65-story hotel tower. ITB hoped to begin construction later in 1996, with a planned opening date of April 1998. Sunrise This was to have been located at 4575 Boulder Highway. Property developer Michael Mona Jr. built the hotel-casino and stated that he was going to break tradition by starting a "casino without a theme". He failed to get an unrestricted gaming license when suspicions arose concerning his associations with alleged organized crime figures. Chips were made for the casino, but were never used. The building was opened as Arizona Charlie's Boulder. Titanic In 1999, Bob Stupak was planning a 400-foot-high (122 m) resort themed after the RMS Titanic, to be built on a 10-acre (4 hectares) property he owned near downtown Las Vegas. The resort would have included 1,200 rooms, 800 of which were to be used for timeshares to help finance the project. That year, planning commissioners rejected Stupak's request to change the zoning to allow for a hotel. The project was later planned for the former site of the El Rancho Vegas on the Las Vegas Strip, but was rejected by the Las Vegas City Council. W Las Vegas Main article: W Las Vegas W Las Vegas was proposed in August 2005, as a $1.7 billion joint project between Starwood and Edge Resorts, with a scheduled opening in 2008. The project would include a 75,000 sq ft (7,000 m2) casino and approximately 3,000 hotel, condo hotel, and residential units. The project was cancelled in May 2007, after Starwood pulled out of the deal. Wally's Wagon Wheel Wally's Wagon Wheel was to be developed by Walter Weiss through his company, Magna Leisure Partnership. The project was proposed for 2200 South Boulder Highway in Henderson, between Wagon Wheel Drive and Roberts Road, near Henderson's Old Vegas western theme park. Manga Leisure Partnership purchased the 15.5-acre property in late February 1988. Weiss, at that time, had tentative plans for a western-themed, 112-room property known then as the Wagon Wheel Hotel and Casino. The Wagon Wheel was expected to cost $15 million, and financing had yet to be obtained for the project, which Weiss expected to open in early 1990. The project, which would include a 55,000 sq ft (5,100 m2) casino, was to be built in two phases. By October 1991, Wally's Wagon Wheel remained unbuilt due to difficulty obtaining financing. That month, the Henderson Planning Commission voted to give Weiss more time to make progress on the project. At that time, the project was to include 204 hotel rooms and would be built on 13.30 acres (5.38 ha). Weiss noted that the nearby successful Sam's Town hotel-casino opened with 204 rooms, and he believed his project would be successful if he opened with the same amount of rooms for good luck. By the end of 1992, Weiss had still not acquired financing for Wally's Wagon Wheel. At the time, the project was the largest of five casinos being planned for Henderson. The three-story project was to include 200 rooms, two restaurants, a theater lounge for country and western entertainment, and a large bingo room. Weiss stated that groundbreaking was scheduled for May 1993, with an expected opening in June 1994. The hotel-casino would employ approximately 600 people upon opening. Weiss met with nearby residents to discuss the project, and he had the original design changed to include a larger buffer zone between homes and the hotel-casino. In November 1994, the Henderson Planning Commission voted to recommend approval of Weiss' requested zone change as part of the redesign. The project, at that time, was to include a one-story casino and a four-story hotel with 400 rooms. In December 1994, the Henderson City Council rejected Weiss' plans for a 200-foot (61 m) buffer. In July 1997, the unbuilt project received its sixth extension from the Henderson Planning Commission for a use permit and architectural review. In August 1997, the Henderson City Council approved the sixth extension, but denied Weiss' appeal for a one-year extension, instead giving him six months to make progress on the project. Up to that time, $1.7 million had been invested in the project by Magna Leisure Partnership. As of 1998, the project was expected to cost $80 million and employ at least 1,200 people, and the proposed site had increased to 19 acres (7 ha). At that time, Weiss stated that he was close to obtaining financing for the project from a casino operator. The project was never built. Wild Wild West Not to be confused with Wild Wild West Gambling Hall & Hotel. As of 1993, Station Casinos owned a 27-acre (11 ha) site on Boulder Highway with the potential to be developed as a casino. The site was located across the street from Sam's Town hotel-casino. In January 1998, Crescent Real Estate Equities Co. announced plans to purchase Station Casinos, which had intended to sell the land prior to the announcement. By March 1998, Station Casinos was planning to develop a hotel-casino complex on the land, which was occupied by a vacant strip mall. The complex would be known as Wild Wild West, with local residents as the target clientele. Crescent's purchase of Station Casinos failed in August 1998, and Station Casinos subsequently slowed its plans to build the project. By the end of the year, the project had received approval from the Clark County Planning Commission for a 273,000 sq ft (25,400 m2) casino and a 504-room hotel. No timetable for construction was announced, and Station Casinos had already decided by that point not to start any new projects prior to 2000. Station Casinos sold the undeveloped land for $11.2 million to Wal-Mart Stores, Inc. in April 2004. World Port In 2000, Howard Bulloch, David Gaffin, and their partner Tom Gonzales transferred ownership of the Glass Pool Inn property to their group, known as New World, with plans for a megaresort. New World purchased several other nearby motels to accumulate a 77-acre (31 ha) parcel located on the Las Vegas Strip and east of the Mandalay Bay. In January 2001, plans were announced for World Port Resorts, a megaresort consisting of hotel-casinos, a convention center and a fine arts facility. The project was to be built on the 77-acre (31 ha property, a portion of which was occupied by the Glass Pool Inn. World Trade Center To have been located at 925 East Desert Inn Road. Leonard Shoen, co-founder of U-Haul truck rental, purchased the property of what had been the Chaparral Hotel & Casino in 1996, renovating it into the World Trade Center Hotel. A gaming license was applied for, but when it was discovered that two of Shoen's closest partners were convicted felons, the application was denied in 1998. He withdrew his application, and died in a car crash in 1999 that was ruled a suicide. Cards and gaming chips were produced for the World Trade Center Casino, but were never used. The property has since been demolished and is now a parking lot, part of the Las Vegas Convention Center Annex. World Wrestling Federation A casino resort themed after the World Wrestling Federation (WWF) was proposed for a property near the Interstate 15 freeway across from Mandalay Bay. The project never went past the proposal stage. The land where it would have stood is now Allegiant Stadium. WWF also proposed to open the project on the property once used by the Clarion Hotel and Casino, which was demolished in 2015 to become a parking lot. Xanadu In February 1976, the Clark County Commission approved the 23-story Xanadu resort, to be built on the Las Vegas Strip at the corner of South Las Vegas Boulevard and Tropicana Avenue. The resort would include approximately 1,700 hotel rooms and a casino, as well as convention facilities, a showroom, dining, and indoor tennis courts. The resort was to be developed by Tandy McGinnis – of Bowling Green, Kentucky – and his Xanadu Corporation, and would be built on 48.6 acres (19.7 ha) owned by Howard Downes, a resident of Coral Gables, Florida. The Xanadu would feature a pyramid design, and was expected to cost $150 million. It would have been the first themed mega-resort. Much information and many artifacts of the project are housed at the University of Nevada, Las Vegas library. The Excalibur Hotel and Casino ultimately opened on the property in 1990. See also Category:Defunct casinos in the Las Vegas Valley List of Atlantic City casinos that never opened
100 Everything Everything - Breadwinner 99 Coheed And Cambria - Old Frames 98 Maroon 5 - Wait 97 Real Friends - Me First 96 Bastille - Quarter Past Midnight 95 MGMT - When You Die 94 Frank Turner - Blackout 93 Ed Sheeran - Perfect 92 Noel Gallagher’s High Flying Birds - It’s A Beautiful World 91 Childish Gambino - This Is America 90 Camila Cabello - Never Be The Same 89 Dashboard Confessional - Heart Beat Here 88 Imagine Dragons - Zero 87 I Prevail - Already Dead 86 Foster The People - Sit Next To Me 85 Queens Of The Stone Age - Head Like A Haunted House 84 Snow Patrol - Empress 83 Django Django - In Your Beat 82 Kendrick Lamar featuring SZA - All The Stars 81 The Knocks featuring Foster The People - Ride Or Die 80 Death Cab For Cutie - Gold Rush 79 The Interrupters - She's Kerosene 78 Calvin Harris and Dua Lipa - One Kiss 77 Death From Above - Caught Up 76 Greta Van Fleet - When The Curtain Falls 75 Muse - Something Human 74 Jack White - Connected By Love 73 Liam Gallagher - Come Back To Me 72 Mike Shinoda - Over Again 71 Ariana Grande - thank u, next 70 Alice In Chains - Never Fade 69 Black Peaks - Can't Sleep 68 The Magic Gang - Getting Along 67 Imagine Dragons - Zero 66 lovelytheband - broken 65 Bad Sounds - Are You High? 64 Bad Religion - The Profane Rights Of Man 63 Marshmello featuring Bastille - Happier 62 Weezer - Africa (Toto Cover) 61 Royal Blood - Look Like You 60 The Wombats - Lemon To A Knife Fight 59 AJR - Burn The House Down 58 Zedd, Maren Morris, Grey - The Middle 57 Arcade Fire - Chemistry 56 Portugal. The Man - Tidal Wave 55 The 1975 - Love It If We Made It 54 Underoath - Rapture 53 Billie Eilish - you should see me in a crown 52 Alice Merton - No Roots 51 Camila Cabello featuring Young Thug - Havana 50 Tom Morello featuring Bassnectar, Big Boi and Killer Mike - Rabbit's Revenge 49 Mike Shinoda - Watching As I Fall 48 Green Day - Back In The USA 47 Rise Against - House On Fire 46 Bastille - Quarter Past Midnight 45 Paramore - Rose Colored Boy 44 The Wombats - Lemon To A Knife Fight 43 Muse - The Dark Side 42 Bring Me The Horizon - MANTRA 41 Interpol - The Rover 40 twenty one pilots - Levitate 39 The Kooks - All The Time 38 Weezer - Can't Knock The Hustle 37 CHVRCHES - Miracle 36 The Vaccines - Nightclub (Live) 35 Don Broco - T-Shirt Song 34 The Smashing Pumpkins - Silvery Sometimes (Ghosts) 33 Royal Blood - How Did We Get So Dark? 32 The Killers - Rut 31 Young The Giant - Superposition 30 Taylor Swift featuring Ed Sheeran, Future - End Game 29 Arctic Monkeys - Tranquility Base Hotel and Casino 28 Snow Patrol - Life On Earth 27 Alice Merton - Lash Out 26 Arcade Fire - Money + Love 25 twenty one pilots - My Blood 24 Green Day - Youngblood 23 Blossoms - There's A Reason Why (I Never Returned Your Calls) 22 Billie Eilish - when the party’s over 21 Paramore - Caught In The Middle 20 Dashboard Confessional - We Fight 19 The Big Moon - Happy New Year 18 Mike Shinoda - Crossing A Line 17 Jack White - Over And Over And Over 16 Underoath - In My Teeth 15 Alice In Chains - The One You Know 14 Slipknot - All Out Life 13 The Decemberists - Severed 12 twenty one pilots - Nico And The Niners 11 Franz Ferdinand - Always Ascending 10 Interpol - If You Really Love Nothing 09 White Lies - Believe It 08 Story Of The Year - Bang Bang 07 Taylor Swift - Delicate 06 Muse - Thought Contagion 05 Paramore - Fake Happy 04 Arctic Monkeys - Four Out Of Five 03 The Vaccines - I Can’t Quit 02 Greta Van Fleet - Highway Tune 01 twenty one pilots - Jumpsuit
A STADIUM'S WALKABILITY: Using Google Maps, I look at each stadium's walkability and locale
Walkability is something that's important to a stadium. There has to be activity around the stadium for fans to do before and after games. A few stadiums have excellent walkability, while others are terrible. I'll analyze each stadium using Google Maps, as I haven't been to many of these places, and I'd appreciate input from you guys about other things from each stadium that add to the walkability of a stadium.
HONDA CENTER (ANAHEIM): The area around Ponda seems a little low-key. There's several microbreweries and restaurants, but they seem to be more towards the baseball stadium or on the other side of the river. Walkability seems a little limited in this regard, especially since there's a train station directly serving the stadium.
GILA RIVER ARENA (ARIZONA): Okay, this stadium gets a lot of shit for how remote it is, but it has an entertainment plaza with lots of activity right in front of the stadium, similar to LA Live. Is this plaza any fun? It looks like fun on gamedays.
TD GARDEN (BOSTON): I'm not familiar with Boston, but the stadium is surrounded by highway ramps. That being said, there seems to be a lot of action directly outside the stadium. Great for some quality gameday grub. It's all close together too in concentric avenues in a triangle-shaped block. Really spiffy.
KEYBANK CENTER (BUFFALO): Parking lots, a casino, a couple restaurants, and a huge marina. Oh, and there's a minor league ballpark. I don't know much about Buffalo, but there doesn't seem to be a whole lot of action. Maybe there's more than what's being presented?
SADDLEDOME (CALGARY): Served directly by rail, the Saddledome appears to be a part of the Stampede fairgrounds complex. But the Stampede is after hockey season, so aside from the museum and some country-western bars, what's there to do come gametime?
PNC ARENA (CAROLINA): .......I'm not seeing anything. There's a college football stadium, a high school football field, a large horse stable, and a tiny bistro. Help me out here. This looks really really sad.
UNITED CENTER (CHICAGO): The action seems to be several blocks away in Greektown. This part of Chicago doesn't really have the best reputation, so I'm not sure if I wanna be in this area after dark, especially since there's nothing directly outside the stadium. Walkability is pretty iffy.
PEPSI CENTER (COLORADO) There's a freakin' amusement park! Doesn't look too big but it looks like it could be fun. The stadium is also next to where the Broncos play. Doesn't seem to be a whole lot of restaurants, but there's two restaurants called Brooklyns, wonder if they're any good?
NATIONWIDE ARENA (COLUMBUS): I do believe this stadium is the crown jewel of Columbus' walkable urbanism. There's a lot to do around the stadium! Bars, restaurants, shops all within an arm's reach! This is what an NHL stadium should have. Bravo!
AMERICAN AIRLINES CENTER (DALLAS): There's a plaza thingy right outside the stadium, which is neat, also there's a lot of bars and stuff a couple blocks up from the stadium. It looks very encouraging.
LITTLE CAESARS ARENA (DETROIT): I know this stadium, along with Comerica Park and Ford Field, are supposed to be catalysts to revitalize Detroit's downtown. There are tons of restaurants and bars, even a casino, and it looks like a lot of fun. I beg the question...how safe is Downtown Detroit?
ROGERS PLACE (EDMONTON): Your gaudy airplane-hangar-of-a-stadium is right in downtown, with lots of things to do all within an arm's reach of the stadium. I love how part of the stadium has a skyway over the street. A vast improvement over your old stadium, which doesn't have anything of note.
BB&T CENTER (FLORIDA): There's a large outlet mall, an IKEA, and a boulevard full of chain restaurants. Not easily accessible by public transport. Pathetic. Next!
STAPLES CENTER (LOS ANGELES): LA Live is the shit! A great place to hang out on gamedays. Lots of activities and fun to be had. Served by the LA Metro. They really knocked it out of the park here. This is peak walkability.
XCEL ENERGY CENTER (MINNESOTA): Located in St. Paul, Minneapolis' more cultured, preppy, bougie older brother. There's a neat little park area and a lot of bars and eateries along 7th Street. Looks like a fun stadium to be around. St. Paul looks bloody beautiful and the stadium is in a great location.
CENTRE BELL (MONTREAL): Well, it's Montreal, famous for its food and nightlife, and the stadium location seems to be within a stone's throw of it all. Nothing really to complain about, looks like a lot of fun.
BRIDGESTONE ARENA (NASHVILLE): Well, this doesn't disappoint. Museums, legendary music venues, plenty of bars and restaurants, and the stadium is close to it all. The stadium really set out to be part of the Music City and god damn I am envious on how great the walkability is. A+, I truly am envious.
PRUDENTIAL CENTER (NEW JERSEY): There's a few bougie breweries, some chain restaurants, a famous deli nearby, and a Planned Parenthood. It's fucking Newark. I value my life dearly. Sorry.
BARCLAYS CENTER (NY ISLANDERS): A crown jewel of gentrification. This stadium doesn't look like it belongs in the neighborhood, like it was tacked on haphazardly. I mean, there's a lot of bars and restaurants, but how many are there as a result of Brooklyn's ongoing gentrification? I look at this one rather carefully, as it feels rather inauthentic. Sorry Isles fans, I hope your stadium issue gets fixed soon.
MADISON SQUARE GARDEN (NY RANGERS): It's a stadium in Manhattan that sits on top of a train station. It's had peak walkability since it was built, although I can imagine Manhattan can be quite expensive. Literally anything and everything is surrounding the stadium. Words simply can't do it justice.
CANADIAN TIRE CENTRE (OTTAWA): An outlet strip mall and a Costco. Fucking what. Next!
WELLS FARGO CENTER (PHILADELPHIA): I understand South Philly isn't the safest of neighborhoods, but that parking lot is massive. There's a building called Xfinity Live that's supposed to be a hub for all three stadiums, with entertainment options. What is there exactly?
PPG PAINTS ARENA (PITTSBURGH): It's next to a college campus, but the fun stuff outside of the stadium seems to be in Downtown a couple blocks down. Doesn't seem like a bad time.
ENTERPRISE CENTER (ST. LOUIS): Considering it's downtown, you have to walk a few blocks to get to the fun part of town, but it doesn't seem too bad. I can't really see a whole lot, so help me out please?
SAP CENTER (SAN JOSE): I don't think they had walkability in mind when they built the Tank. Everything is very spread out, I mean there looks like to be good stuff but you have to drive several blocks down to get to anything. This stadium would really benefit from a BART extension.
AMALIE ARENA (TAMPA BAY): I'm gonna hate saying this because they're a rival team, but I fucking LOVE Tampa's Channelside neighborhood. Friendly atmosphere, lots of good times to be had, and it's peak Florida fun. This was a great place to put a stadium, it's no mystery how the Bolts packs the house every night, win or lose.
SCOTIABANK ARENA (TORONTO): What can I say? It's a stadium on the waterfront of a major North American city, downwind from an iconic world landmark and a couple blocks away from the fucking Hockey Hall of Fame. Anyone that can't find anything fun to do around the stadium is a fool. The sentiments I had for Madison Square Garden, I echo those sentiments with Toronto.
ROGERS ARENA (VANCOUVER): This area looks like a lot of fun. Gastown looks like a grand old time. There's a marina, several nightclubs and bars, and it just overall looks like I'd be entertained around these parts.
T-MOBILE ARENA (VEGAS): It's the fucking world-famous Las Vegas Strip in Paradise, Nevada. Get a clue. Next!
CAPITAL ONE ARENA (WASHINGTON): It's in Chinatown with lots to do and the US Capitol building is nearby. This looks like a prime location for a stadium. Kinda confusing to consider that this team once played in bumfuck Maryland.
BELL MTS PLACE (WINNIPEG): I know Winnipeg has a poor reputation for lacking in nightlife and activities, but I'm not seeing a whole lot outside of the stadium. A bar here, and restaurant there, which is odd considering the stadium is surrounded by buildings. I expected there to be a lot more and I'm just not seeing it.
If anyone has anything to add or correct, please comment. Thank you!
I wrote a new, updated, more comprehensive and neutral wiki for the sub, but I guess the mods didn't want it. Here's u/garethom's guide to Birmingham.
I sent this is in a message to the mods a little while back after seeing that the existing wiki was a little out of date, really centric to certain areas and tbh, not very neutral when it came to other areas. It's my no means the end of any recommendations, but considering we have a lot of questions about what to do/see/eat/drink and where to stay or live, I thought it might be helpful. Anyway, I haven't got a response, and I'm not even sure if any of them are even still active here, so I thought I'd just drop it here and maybe somebody can get some use out of it anyway. I'll clarify that outside of playing for one of the American football teams currently, and having previously played for another, I'm not affiliated with any organisation mentioned herein.
Birmingham is the second city (don't listen to anything Manchester says!) of the United Kingdom. It is the largest and most populous city in the United Kingdom, as well as the centre of the second largest urban area after London, with a population somewhere between 1 and 1.3 million people. Birmingham boomed from a non-descript market town to a juggernaut of a city during the Industrial Revolution in the late 1700s/early 1800s, and is called "the first manufacturing town in the world". Although the steam engine is Birmingham's most famous invention, did you know, that amongst hundreds of other things, we're also responsible for the birth of the modern chemical industry, cotton spinning, the Baskerville typeface, building societies, powdered custard, the modern postal system, medical plaster, lawn tennis, plastic, medical use of x-rays, The Lord of the Rings, and the Football League? Well now you do! Today, we don't manufacture so much, but we're still an important city on the global stage. We're now a centre for both the public and private service industry, and one of the most important centres of finance in the country. We form the centre of a metropolitan area, spanning from Solihull in the south east, to Wolverhampton and the Black Country in the north west, and we make up an interesting group of people. We're a city of younger than average people, and are the UK's most ethnically diverse city, with large numbers of immigrants from Ireland, South Asia, the Caribbean and China. This make up has majorly shaped the city we live in today. Whether you're visiting for a day or two, or you're a born and bred Brummie, Birmingham is still a city that can amaze you. And yes... it's true. We do have more canals than Venice.
Big Name Attractions
BBC Birmingham: Visitors can book tours of their working building that take you behind the scenes of their television and radio productions. There is also a visitor centre that doesn't require booking.
Botanical Gardens: A 15 acre selection of gardens and greenhouses containing some of the world's rarest (and in some cases, entirely unique) plants. There are also a number of exotic birds.
Cadbury World: The world famous chocolate manufacturer was founded in Bournville. There are exhibits on the history of chocolate, the making of chocolate, the story of the Cadbury family, and if you hadn't guessed by now, a massive Cadbury shop.
Library of Birmingham: This striking building opened in 2013 is the largest public library in the United Kingdom, and the largest "public cultural space" in Europe and hosts a number of nationally and internationally significant collections.
National Sea Life Centre: Even with our extensive canal network, perhaps not the most appropriate location, but still... A giant aquarium with a range of sea and river life, from sharks, to penguins, to otters.
Sarehole Mill: A working water mill that has played a significant park in the history of both the industry and literature of Birmingham. Matthew Boulton, one of the fathers of the industrial revolution performed experiments there, and Lord of the Rings author, J. R. R. Tolkien lived just a stones throw from the mill. It is located in the Shire Country Park, named for its influence on the location of that name in the aforementioned books.
Thinktank: A family-oriented science experience with a focus on Birmingham's manufacturing and industrial history. You can see real WWII era aircraft, steam trains, and the world's oldest working steam engine. There's also a planetarium.
Aston Hall: The "leading example of the Jacobean prodigy house" has a storied local history, from the Civil War-era onwards.
Back to Backs: The "city's last surviving court of back-to-back houses". Get a feel for life amongst the common folk of the city during the population boom of the Industrial Revolution.
Blakesley Hall: One of the oldest buildings in the city, and an archetypal example of Tudor architecture, originally owned by the famed Smalbroke family.
Coffin Works: A restored factory that historically manufactured brass fittings, and, you guessed it, coffins, including those of famed statesmen and members of the royal family.
Birmingham is a city quickly gaining a world-class reputation for food, with an exploding independent scene backed up by an enviable selection of fine dining options. Fine Dining You may have heard that Birmingham has more Michelin-starred restaurants than any UK city outside of London, and that's (sort of, if you're including Solihull) true! With five (strictly four) restaurants boasting a star, Birmingham has plenty for those desiring a fine dining experience. Purnell's, ran by regular TV face Glyn Purnell, and Adam's are both located in the city centre. Simpsons is just a mile-and-a-bit outside the centre in leafy Edgbaston, and Carters of Moseley is just a little further out, in, well, Moseley. The most recently awarded star goes to Peel's, located in the Hampton Manor hotel in Hampton in Arden, a quick drive from Birmingham Airport. But it's not all about those famous stars. There's also several restaurants that make the Michelin Guide. Asha's (Indian), Opus (European), The Wilderness (British/European), Lasan (Indian), Waters (European), The Boot Inn (European/Fusion), Opheem (Indian), Folium (British/European), and Harborne Kitchen (British/European) are all places you're almost guaranteed some good eating! Street Food & Independents While the Michelin-club get all the plaudits, many prefer Birmingham's proud independent food scene for a cheaper, more relaxed meal. The jewel in the crown is Digbeth Dining Club. The now three-day-a-week event sees an area in Digbeth in the centre of Birmingham closed off and populated by some of the countries finest streetfood vendors for a festival of food, drink and music. Many of the regulars have been crowned winners of something in the various country-wide streetfood competitions in recent years, and you'll get anything from Indian snacks, decadent waffles, slow cooked BBQ, and mouth-watering cheesecakes to award winning burgers. Additionally, in a very similar vein, is the much more recent Hawker Yard. Looking for a burger? You're in luck. There's Original Patty Men (who are so renowned, Drake opted to miss out on the Brit Awards to eat their burgers) and The Meat Shack both located in the city centre that make some of the best burgers you'll ever taste, and have a great selection of beers to go with them. Thanks to the city's impressive Chinatown, you're guaranteed some good authentic Chinese food. Our recommendation? Head to Peach Garden or Look In and order a selection of roasted meats (just look for the hanging ducks in the window, you won't miss them!) Perhaps Birmingham's most world famous offering to the culinary world is the Balti. Named for the thin-pressed steel dish it's served in more than any particular method of cooking, the Balti is a garlic and onion heavy curry that is cooked over high heat, rather than simmering all day. If that sounds enticing to you, then I've got good news. Birmingham is famed for the Balti Triangle, an area around Sparkbook, Sparkhill and Moseley that has an eye-wateringly high concentration of restaurants serving Indian, Pakistani and Bangladeshi food, almost all of which serving many variations of the eponymous dish. While the Balti may have spread across the entirety of the UK, it's well known that Birmingham still has the best. Looking for a recommendation? Check out Adil's, the place that lays perhaps the strongest claim to creating the dish in the first place or Al Frash. We're also locked into an ongoing battle with Glasgow as to which city created the creamy, mild curry, the Chicken Tikka Masala. Added bonus? Many of the city's balti houses are BYOB. Outside of those mentioned, there really is something for those that want something a little different. The Karczma serves authentic Polish food in amazing decor. Bonehead is the place to go for fried chicken. If you're not feeling a full three course balti, Zindiya offers amazing Indian street food. Loaf is a co-operatively ran bakery and cookery school that offer literally the best sausage rolls in the world. Whatever cuisine takes your fancy, you will find a restaurant in Birmingham cooking it to the highest quality. If there's anything that will force you to make plans to visit Birmingham again, it's the food. Drinking And what d'you know, it's not just great food here, but great drink too! In the city centre, you're spoiled for choice. There's a Brewdog bar, serving a range of beers from the eponymous brewery alongside a smorgasbord of guest brewers. Just opposite is Cherry Reds (they also have a location in Kings Heath), serving craft beers in a cafe atmosphere. Located in a former, guess what, the Post Office Vaults invites you to take a look through their "Beer Bible" and select from hundreds of beers from around the world. Purecraft serves beers from the renowned Purity Brewing Company, and the food is amazing too. Around what was formerly a financial district, you'll find a lot of popular bars in attractive buildings, such as The Old Joint Stock, The Lost and Found and The Cosy Club. In the Jewellery Quarter, you'll find the reasonably priced 1000 Trades (usually with a pop-up dishing out great food) and further afield, the Plough in Harborne. Cocktails more your thing? You won't miss out. The Alchemist, Fumo, Ginger's and Gas Street Social all serve proper cocktails in trendy atmospheres. On the same street in Stirchley and Cotteridge, you will find two of the countries highest-rated off-licences. Cotteridge Wines has been voted The Best Bottle Shop in England for five years running, and Stirchley Wines, just a few minutes walk away, is held in similarly high regard. Both have been listed in RateBeer's top four locations in the country.
Birmingham is famous as a sporting city. The Football League, the world's first league football competition, was founded in 1888 by Birmingham resident, and Aston Villa director William McGregor. Along with the aforementioned Aston Villa, Birmingham is also home to another of the oldest football teams in the country, Birmingham City. Birmingham City's Ladies play at the top level of Women's football. The football season runs between August and May. Edgbaston Cricket Ground is home to Warwickshire County Cricket Club, but is also more prominently used for Test matches, One Day Internationals and Twenty20 Internationals. The County Cricket season runs between April and September. The Twenty20 season runs between July and September. Birmingham and the nearby areas are home to two PGA standard golf courses; The Belfry, which has hosted the Ryder Cup more than any other venue, and the Forest of Arden, a regular host of tournaments on the PGA European Tour. Arena Birmingham, formerly known as the National Indoor Arena, has hosted a number of World and European indoor athletics championships, and the Alexander Stadium in Perry Barr is the headquarters of UK Athletics, and the home of the Birchfield Harriers, which counts a number of elite international athletes amongst its members. The first ever game of lawn tennis was played in Birmingham in 1859 and the Birmingham Classic, played annually at the Edgbaston Priory Club is one of only three UK tennis tournaments on the WTA Tour. There are two professional Rugby Union teams in Birmingham and the surrounding areas. Moseley Rugby Football Club play in the National League 1, and Birmingham & Solihull Pertemps Bees play in the Midlands Premier division. The Rugby Union season typically runs between September and April. Birmingham is also home to the oldest British American football team, the Birmingham Bulls and the most successful team in University American football, the Birmingham Lions at the University of Birmingham. The Tamworth Phoenix, the current BAFA National League champions, are located in nearby Coleshill, and the Sandwell Steelers are located in the Black Country. The BAFA National Leagues season typically runs between April and August and the University season typically runs between October and January. The Birmingham Bandits play in the National Baseball League, the top level of competition in the country. The season typically runs between April and August. Birmingham will host the 2022 Commonwealth Games.
Film For those that want to catch a movie, there is, as you might expect, a range of chain cinemas in dozens of locations across the city in which you can catch the latest release. But if you're looking for something really special? Why not check out The Electric, the UK's oldest working cinema? Of course, they show the latest blockbusters, but they also show classic movies and special events throughout the year. Music Whatever your preference, there's a good bet that Birmingham has had an impact. We have the City of Birmingham Symphony Orchestra playing at the Symphony Hall for those with a more refined ear. There are regular jazz festivals across the city and surroundings through the year. Perhaps you've heard of the small time bands Black Sabbath, Judas Priest, Led Zeppelin and Napalm Death? Birmingham is the home to metal, and it's an influence that is still obvious today. You'll find local bands playing the full spectrum of metal at music pubs across the city. If you want to check out a band on tour, we've got arenas that range in size from the huge (Arena Birmingham, Genting Arena) to the more modest (Hare & Hounds, HMV Institute) and those in-between (O2 Academy). TheatreThe Repertory Theatre is the UK's longest-established "producing theatre" and the Alexandra and Hippodrome are the go-to places to see shows on tour. Those looking for a particularly classy night out can choose from the Birmingham Royal Ballet, resident at the Hippodrome, or the Birmingham Opera Company, known for their avant garde performances in non-typical spaces. Museums & GalleriesBirmingham Museum & Art Gallery is the big one. A notable collection of Pre-Raphaelite work and the Staffordshire Hoard are probably the stand outs that it's known for, but there's a temporary exhibition space that hosts events like student exhibitions from local universities. The Barber Institute of Fine Arts is located on the campus of the University of Birmingham, and was one of only five galleries outside London to receive five stars for having "Outstanding collections of international significance", and this relatively modest sized gallery hosts works by the likes of Vincent van Gogh, Claude Monet, Auguste Rodin and J. M. W. Turner and has one of the world's largest coin collections. If contemporary art is more your thing, then the Ikon Gallery in Brindley Place is for you, hosting rotating exhibitions throughout the year. The mac, located in Cannon Hill Park is an art gallery with rotating exhibitions that also hosts plays, concerts and film showings. For further Museums & Galleries see the "Attractions" section. Nightlife As a young city, there's plenty of places in the city to while the night away. Broad Street is Birmingham's most well known area. It's a long street with very popular, relatively "bog-standard" bars and clubs, with large dancefloors and loud, popular music. PRYZM is the largest nightclub in the city, and Grosvenor Casino, open 24 hours, is nearby. You'll most likely find single 18-25 year olds along this busy street just a few minutes walk from the very centre of the city. Birmingham's Gay Village is also well established, with Nightingales being arguably the biggest name. Nearby, the Arcadian hosts a number of smaller bars and clubs. The Jewellery Quarter offers more intimate nightlife options, and you're more likely to find a slightly older clientele sipping cocktails and listening to live bands than on their feet on a dancefloor. Digbeth is where the cool people go in search of more underground fare. DJs and producers playing House, Techno (including the world famous "Birmingham Sound"), Dubstep, Garage and Drum & Bass congregate in the clubs in this area, catering to those that are happy to go all night. If you want to go even further off the beaten track, check out PST where you're likely to find Listening Sessions, showcasing a range of music from local producers. ShoppingThe Bullring is the major shopping centre in Birmingham. It is one of Europe's largest and houses just one of four Selfridges department stores, housed in an iconic building. There are a number of stores selling fashion, cosmetics, toys and gifts and food. The Bull Ring markets see 140 stallholders offering fresh fruit and vegetables, meats and fish, and basically every non-food item you can think of. The Jewellery Quarter is Europe's largest concentration of businesses involved in the jewellery trade, which produces 40% of all the jewellery made in the UK. The Great Western Arcade is a Grade II listed row of shops that cater almost entirely to independent retailers where you're almost guaranteed to find something unique.
We're a relatively temperate city, in that it rarely gets super cold, and rarely gets super hot. In the summer months, you can expect a twenty four hour swing from around 11°C(52°F) to 23°C(73°F), and in the winter months, anywhere between 0°C(32°F) and 7°C(45°F). We get roughly 10-13 rainy days per month throughout the year. Compared to other UK cities, we are relatively snowy, due to our inland position and high elevation, however, it rarely snows to a degree that it causes problems.
Birmingham is, perhaps surprisingly given its unfair reputation, an outstandingly green city. We have a stunning 571 parks in the city, more than any other European city. Sutton Park is the biggest park in the city, and is Europe's largest urban park outside of a capital city. Around a quarter of the former Royal Forest is covered by ancient woodlands, and there are a number of large ponds and pools. It is relatively common to see deer and exmoor ponies in the less busy parts of the park. There are several sporting events held in the park throughout the year. The Lickey Hills are home to a Green Flag awarded country park that offer picturesque views of the city of Birmingham, and are home to several species of deer, badgers and around ninety bird species, and some believe this favoured haunt of J. R. R. Tolkien formed the inspiration for the Shire in his famed The Lord Of The Rings series. Cannon Hill Park is a 250 acre area consisting of woodland, grassland and several large ponds. There are areas for soccer, boating, fishing, tennis and mini-golf.
Due to its centralised location, Birmingham is well placed for transport. It is served by the M5, M6 (famed for the Gravelly Hill Interchange, more commonly known as Spaghetti Junction), M40 and M42 motorways. Birmingham Airport (actually located in Solihull), is an international airport, with flights to and from to many destinations in Europe, North America, the Caribbean, Africa, the Middle East and Asia. Birmingham New Street is the largest railway station outside of London and serves locations across the country. Snow Hill and Moor Street act as the northern termini for trains coming from London Marylebone. Buses are mainly administered by National Express, and the West Midlands bus route 11, also known as the Birmingham Outer Circle, is the longest urban bus route in Europe at 27 miles, taking around three hours to complete. Uber operates within Birmingham.
Living In Birmingham
Many times we're asked here on brum "where should I live", "is area X ok to live in", etc. Much like everything else in Birmingham, there is a lot of variety. Houses can range from cheap as chips to pretty expensive, and each area of the city has its own up and downsides. It's not so easy to divide Birmingham by distinct areas of desirability, and some of the most expensive and sought after suburbs border those that aren't as popular.
Living in central Birmingham will be similar to living in the centre of any other big city, if you've ever done that. There will always be something to do on right on your doorstep, the social opportunities are immense, and your commute can be but a short walk to the office. Of course, this is often at the expense of a smaller, more expensive property, greater noise and everywhere is pretty busy 24/7. There are a number of distinct "regions" in the city centre. Brindley Place & Surrounding Areas Likely the priciest part of the city centre to live in, but there are often more than small flats available. Penthouses, townhouses and large apartments are more common in this area. Average property price: Anywhere from ~£150,000 to £1m+Brindley Place on Streetcheck Digbeth An area still undergoing gentrification, but also a focal point for up and coming independents in business, food, arts and culture. Most, if not all, properties in Digbeth will be flats. Most of Digbeth is a five minute walk to the centre of the city. Average property price: £158,024Digbeth on Streetcheck Jewellery Quarter Great for food and drink, the Jewellery Quarter, while still a stronghold in the UK jewellery industry, is fast becoming one of the "cooler" areas to live in the city. Most, if not all, properties in the Jewellery Quarter will be flats. Average property price: ~£200,000-250,000Jewellery Quarter on Streetcheck
North Birmingham has a large swing in terms of lifestyle. Some areas closer to the city centre are more economically deprived, whereas further away, the likes of Sutton Coldfield can boast some of the most expensive and most desirable locations in the Midlands. The transport links are, to some, an attraction to living in North Birmingham, usually being just minutes from several junctions on the M6 and M5. Aston Aston as a settlement is very old, and has a real mix of history, ranging from the medieval to Jacobean to early 1900s. Most properties in Aston are terraced houses. Average property price: £107,137Aston on Streetcheck Erdington Lying between the city centre and it's more expensive neighbour, Erdington is fast becoming a desirable location for those priced out of Sutton Coldfield. There is a range of properties from detached housing to flats. Average property price: £163,075Erdington on Streetcheck Handsworth An "on the rise" area that can boast perhaps the longest list of famous residents in the whole city. There are a wide range of properties from detached housing to terraced houses. Average property price: £144,484Handsworth on Streetcheck Sutton Coldfield A "Royal Town" and the fourth-least deprived area in the country, Sutton Coldfield is renowned as a very affluent area with many attractions. There are a range of properties from terraced houses to very large detached houses. Average property price: £314,808 although houses can and do regularly top £3m+Sutton Coldfield on Streetcheck
East Birmingham is home to a diverse population, and a relatively green area stretching from the city centre to neighbouring Solihull, and is quickly finding itself a niche as younger folk priced out of Solihull move to a desirable location between the leafy town and Birmingham's centre. Bordesley Green Traditionally an area popular with immigrants, and mostly consists of terraced houses. Average property price: £122,712Bordesley Green on Streetcheck Stechford Mostly terraced housing with a tonne of local ameneties and is cut almost in two by the River Cole and has a large nature reserve running through it. Average property price: £150,085Stechford on Streetcheck Yardley & Sheldon An historically old suburb of Birmingham, with a dedicated conservation area and many local ameneties. There are a range of properties from detached houses to a small number of flats and apartments. Average property price: £162,601Yardley & Sheldon on Streetcheck
The south of Birmingham is home to some of the "coolest" suburbs that are quickly gaining popularity, seated between the city centre and what you might call "countryside" towards Warwickshire. Hall Green Encompassing much of the Tolkien trail, this suburb borders Shirley in Solihull. Average property price: £209,923Hall Green on Streetcheck Kings Heath, Stirchley and Cotteridge These three closely related suburbs are quickly becoming seen as an affordable alternative to Moseley. Average property price: £211,276Kings Heath on Streetcheck Moseley With a real "village" feel, there are many renowned drinking holes and eateries, with a large range of property types. Average property price: £276,533Moseley on Streetcheck Sparkhill Home to a large population of immigrants, it's not surprising that Sparkhill is home to much of the famed "Balti Triangle". Most of the properties are terraced houses. Average property price: £142,394Sparkhill on Streetcheck
As you move away from the city centre towards the Black Country, you'll come across some of the city's most sought-after locations for both young and old alike. Edgbaston A very affluent suburb that is also home to much of the University of Birmingham campus. There are a number of very large houses, but also a large number of flats and terraced houses. Houses can and do regularly go for £1m+ Average property price: £301,851Edgbaston on Streetcheck Harborne A Victorian-era suburb with a large amount of terraced and semi-detached housing, located between Edgbaston and Quinton. Average property price: £278,266Harbone on Streetcheck Selly Oak The majority of residents in this suburb are students at Birmingham's universities. As such, it has many transport links to the city centre. Most of the properties are terraced houses. Average property price: £221,046Selly Oak on Streetcheck Quinton This green suburb basically forms the very western border of the city before you enter Sandwell and Dudley. Most properties are semi-detached. Average property price: £258,077Quinton on Streetcheck
Outside the city
Birmingham is part of the greater West Midlands conurbation, so it can be used as a hub for exploring the region easily. Solihull is situated on the south-eastern edge of Birmingham. Solihull is an affluent town with a mid-sized town centre, and a number of smaller villages located more rurally. Coventry can be reached via the M6 or A45, and is roughly a half an hour to fourty minute drive from the city centre. Stratford-Upon-Avon, famed for being the home of William Shakespeare, is located roughly an hour away from the city centre. Warwick, the home of Warwick Castle, is located near Royal Leamington Spa, and is about an hour by car from the city centre. The Cotswolds, a designated Area of Outstanding Natural Beauty, can be quickly reached, anywhere from one to two hours away from the city centre. Worcester and the Malvern Hills, a designated Area of Outstanding Natural Beauty, can be reached via the M5, around an hour and a half from the city centre. On the western edge of the city, the Black Country, consisting of Dudley, Sandwell, Walsall and Wolverhampton can be found. Further out west, the Shropshire Hills, an Area of Outstanding Natural Beauty can be found. To the north of the city, Cannock Chase, a large, heavily wooded Area of Outstanding Natural Beauty is located.
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